8,756
edits
m (→Item Template) |
|||
Line 14: | Line 14: | ||
* better implement stats and use the new dice module | * better implement stats and use the new dice module | ||
* add rows for things like hidden (y/n)? include difficulty? | * add rows for things like hidden (y/n)? include difficulty? | ||
* include what corpse is dropped and what rarity? | * <s>include what corpse is dropped and what rarity?</s> | ||
* <s>butcherable row (takes what the butchered object is? may be difficult with albino ape corpses that can butcher into multiple things)</s> moved to items | * <s>butcherable row (takes what the butchered object is? may be difficult with albino ape corpses that can butcher into multiple things)</s> moved to items | ||
* <s>harvestable row (takes what can be harvested)</s> moved to items | * <s>harvestable row (takes what can be harvested)</s> moved to items | ||
Line 31: | Line 31: | ||
**boomonhit (neutron flux) | **boomonhit (neutron flux) | ||
**blinkondamage | **blinkondamage | ||
* demeanor (docile/hostile/neutral) | * <s>demeanor (docile/hostile/neutral)</s> | ||
* movespeed | * <s>movespeed</s> | ||
* skills (List (,) of String) | * <s>skills (List (,) of String)</s> | ||
* mutations (List (,) of String) | * <s>mutations (List (,) of String)</s> | ||
* hero bonuses?????? | * <s>hero bonuses??????</s> | ||
* AI type???? | * AI type???? | ||