8,756
edits
m (→Item Template) |
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* <s>add healing row for food, should take dice module parse</s> Done ish | * <s>add healing row for food, should take dice module parse</s> Done ish | ||
* add new template that talks about its unique eating message?! | * add new template that talks about its unique eating message?! | ||
* where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go? | * where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go? | ||
** its own template that contains the required arguments? | ** its own template that contains the required arguments? | ||
** just a page ? String???????????????? | ** just a page ? String???????????????? | ||
* <s>figure out what the difference between snack/meal is</s> snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200) | * <s>figure out what the difference between snack/meal is</s> snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200) | ||
* add if meat/plant/fungus | * add if meat/plant/fungus | ||
* cooking ingredient type | * cooking ingredient type | ||
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* better implement stats and use the new dice module | * better implement stats and use the new dice module | ||
* add rows for things like hidden (y/n)? include difficulty? | * add rows for things like hidden (y/n)? include difficulty? | ||
* so many traits that are unique to themselves: | * so many traits that are unique to themselves: | ||
**explode into goop on death (and what kind) | **explode into goop on death (and what kind) | ||
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**boomonhit (neutron flux) | **boomonhit (neutron flux) | ||
**blinkondamage | **blinkondamage | ||
* | * hero bonuses?????? | ||
* AI type???? | * AI type???? | ||
=== | ===Skill template=== | ||
* | *migrate it to rows only to call with skill table. | ||
* | * if additional info, link to the skill page?! |