VISAGE: Difference between revisions

48 bytes added ,  13:26, 26 October 2021
Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
Line 23: Line 23:
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| inheritingfrom = Armor
| dynamictable = {{Dynamic object|Items|VISAGE}}
| unidentifiedimage = visage unidentified.png
| unidentifiedimage = visage unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
Line 33: Line 34:
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->
19,173

edits