VISAGE: Difference between revisions

7 bytes added ,  04:58, 22 June 2022
Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
Line 22: Line 22:
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| inheritingfrom = BaseEyewear
| dynamictable = {{Dynamic object|Items|VISAGE}}
| dynamictable = {{Dynamic object|Items|VISAGE}}
| unidentifiedimage = visage unidentified.png
| unidentifiedimage = visage unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = goggles
| wornon = Face
| wornon = Face
| usesslots = Face, Arm
| usesslots = Face, Arm
Line 34: Line 34:
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.203.20
| gameversion = 2.0.203.49
}}
}}
<!-- END QBE -->
<!-- END QBE -->
19,173

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