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| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseEyewear | ||
| | | dynamictable = {{Dynamic object|Items|VISAGE}} | ||
| unidentifiedimage = visage unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = goggles | |||
| wornon = Face | | wornon = Face | ||
| usesslots = Face, Arm | | usesslots = Face, Arm | ||
| supportedmods = CommonMods,ElectronicsMods,EyewearMods | |||
| desc = Visual Instrument and Sensory Augmentation (G Edition) | | desc = Visual Instrument and Sensory Augmentation (G Edition) | ||
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey. | Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey. | ||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
When worn, powered, and [[Boot sequence|booted up]], provides [[Scanning|bioscanning, techscanning, and structural scanning]]. | When worn, powered, and [[Boot sequence|booted up]], provides [[Scanning|bioscanning, techscanning, and structural scanning]]. | ||
{{Face Equipment Navbox}} | |||
[[Category:Scanners]] | [[Category:Scanners]] |