VISAGE: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(6 intermediate revisions by 2 users not shown)
Line 22: Line 22:
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| inheritingfrom = BaseEyewear
| dynamictable = {{Dynamic object|Items|VISAGE}}
| unidentifiedimage = visage unidentified.png
| unidentifiedimage = visage unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = goggles
| wornon = Face
| wornon = Face
| usesslots = Face, Arm
| usesslots = Face, Arm
Line 33: Line 34:
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
When worn, powered, and [[Boot sequence|booted up]], provides [[Scanning|bioscanning, techscanning, and structural scanning]].
When worn, powered, and [[Boot sequence|booted up]], provides [[Scanning|bioscanning, techscanning, and structural scanning]].


[[Category:Eyewear]]
{{Face Equipment Navbox}}
[[Category:Scanners]]
[[Category:Scanners]]
19,173

edits