532
edits
(added all 2021 non-beta patch notes as far as I can tell) |
(merged old beta updates in, since they're part of the main game now) |
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* [modding] Added an option to write compiled mod assemblies to disk. | * [modding] Added an option to write compiled mod assemblies to disk. | ||
* [modding] Fixed a bug that caused character creation to freeze if you did not define a detail color for a genotype. | * [modding] Fixed a bug that caused character creation to freeze if you did not define a detail color for a genotype. | ||
=== 202.89 - 'beta' branch === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/306666/feature-friday-october-22-2021 Released October 22, 2021.] | |||
* Added a new book: In Maqqom Yd. | |||
* Added new descriptions for the following creatures: Mak, Goek, and Bep. | |||
* Added new descriptions for the following objects: display breadboard, sewming machine, kiln, rock tumbler, lathe, glass printer, glass furnace, mannequin, light sculpture, brain sculpture, unfinished sculpture, painted column, painting, mushroom case, harp, rectangular bells, and hammered dulcimer. | |||
* Added a new sound effect for the start of a svardym eggsac storm. | |||
* Added a new sound effect and visual effect for someone nearby plucks a coral polyp. | |||
* Refined most of the new content's ASCII. | |||
* Made some changes to the ASCII worldmap. | |||
* Added authentic stats for all the new furniture. | |||
* New furniture now appears in dynamic villages. | |||
* Made tier 6 bits a little more common. | |||
* The prerelease input manager now lets you rebind the cancel action. | |||
* Additional jumps triggered via cooking effects are now messaged better. | |||
* Pathfinding now avoids hostile junk dollars. | |||
* Goek now teaches Tongue and Cheek via the water ritual. | |||
* Bep now identifies artifacts. | |||
* Rummaging creatures, such as arconouts and svardym scrounges, no longer rummage as villagers. | |||
* Slynth wanderers are now a bit more common. | |||
* Slynth settling in the mopango hideout now cluster in a safer location. | |||
* Slynth settlers are now docile, like other villagers. | |||
* Legendary soup sludges are now be more easily distinguishable from normal ones. | |||
* Removed some extraneous and fragile piping infrastructure from the Yd Freehold. | |||
* Getting from the current cell now prioritizes takeable items over liquids. | |||
* Missle weapon targeting now has a bindable context menu. | |||
* Fixed a bug that caused a checkpoint to be created after the game had stopped and then overwrite your primary save. | |||
* Fixed a bug that caused Mental Mirror to be very unlikely to reflect mental attacks. | |||
* Fixed a bug that caused bonded companion cherubim and soup sludges to spawn without their party leaders or factions set. | |||
* Fixed a bug that caused soup sludges to only render their first four liquid colors. | |||
* Fixed a bug that caused errors when soup sludges spit algae or sunslag. | |||
* Fixed a bug that caused Thah to choose a faction that no longer loved you when resolving the Landing Pads quest. | |||
* Fixed a bug that caused Joppa's opening story popup to give incorrect info. | |||
* Fixed a bug that confused Joppa and the ruins of Joppa in certain contexts. | |||
* Fixed a tile color bug with semi-automatic pistol. | |||
* [modding] AllowedMutationCategories defined in Genotypes.xml now supports a comma separated list of included/excluded categories. E.g., "Physical,Morphotypes" = only physical and morphotypes; "*,-Mental" = everything but mental. | |||
* [modding] Added a context menu to objects in the map editor for adding a part without the need of a new blueprint. | |||
* [modding] Fixed a boot crash when defining duplicate conversation nodes. | |||
=== 202.88 - 'beta' branch === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/304416/feature-friday-october-16-201 Released October 16, 201.] | |||
* Added new descriptions for the following objects: starmchair, sofa, multicabinet, chalkboard, marble steps, glass hydraulic pipes in the Yd Freehold, and fulcrete with square wave. | |||
* Thermo casks are now considered artifacts. | |||
* Night-sight interpolators now have a trade value. | |||
* Svardym storms now last longer and eggs drop a bit less frequently. | |||
* Lithofex gaze is now more visible in the reef. | |||
* Crab cherubim and mechanical crab cherubim now have claws. | |||
* Clarified that precision nanon fingers' 3X boost to crit chance applies only to base crit chance. | |||
* Clarified that the fitted with filters mod only protects against harmful gases if you're breathing them. | |||
* Creatures now render over clams. | |||
* Clarified in the description of giant hands that it applies to all weapon types. | |||
* Clarified in the description of Akimbo that it applies to all missile weapon types. | |||
* The glass pipes in the Yd Freehold are now lacquered. | |||
* Greatly improved performance when a large party of creatures is on screen. | |||
* Swapped the tiles for Teleportation and Teleport Other. | |||
* Minorly improved input performance. | |||
* Minorly improved erformance when transitioning to or traveling on the world map. | |||
* Fixed a bug in the alt overlay that revealed the tile of unidentified artifacts and disguised creatures. | |||
* Fixed a bug in the alt overlay with the Yd Freehold's appearance. | |||
* Fixed an bug that caused crashes during zone builds. | |||
* Fixed a bug that caused empty "pool" objects to appear in zones. | |||
* Fixed a bug that caused you to be unable to speak with Otho if he was selected for the resolution of the Landing Pads quest. | |||
* Fixed several issues with variant selection on the Choose Mutations screen. | |||
* Fixed a text error in slynth settler's dialogue. | |||
* Fixed a typo in Mental Mirror's description. | |||
* Fixed a typo in trining lamprey's description. | |||
* Fixed a rare crash when transitioning to [redacted]. | |||
=== 202.85 - 'beta' branch === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/302231/feature-friday-october-9-2021 Released October 9, 2021.] | |||
* The new quest Landing Pads is now fully implemented start to finish. | |||
* Added a new music track for Rainbow Wood, Lake Hinnom, and Palladium Reef. | |||
* Fixed a major OSX hang on startup. | |||
* Character generation screens now have hotkeys. | |||
* Added arsplice hyphae to the subterranean reef. | |||
* Added a new description, name color, and eat message for arsplice seed. | |||
* Reduced the damage on-high voltage arc winder and the overloaded variants of both arc winder and high-voltage arc winder. | |||
* Added new dialogue for gutsmongers. | |||
* Added a new description for star orchid marble. | |||
* Electrobow has a tile again. | |||
* The Esper morphotype now has the right icon in the character creation UI. | |||
* Turrets mounting blood-gradient hand vacuums are now called blood-gradient vacuum turrets. | |||
* Baetyls no longer request nanon-modded items. | |||
=== 203.83 - 'beta' branch === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/299800/feature-friday-october-1-2021 Released October 1, 2021.] | |||
* Added all new tiles for most missile weapons. | |||
* Added new items: kaleidocera cape, kaleidocera muffs, kaleidocera krakows, enigma cone, and enigma cap. | |||
* Added a new book: The Murmurs' Prayer. | |||
* Added new descriptions for the following items: night-sight interpolaters, tri-hologram bracelet, slip ring, precision nanon fingers, step sowers, 3D cobblers, gas tumbler, chiral rings, eigenrifle, eigenpistol, light rail, hand rail, spaser rifle, spaser pistol, space inverter, arc winder, high-voltage arc winder, psychal fleshgun, di-thermo beam, and sharpened polyp. | |||
* Added new descriptions for the following creatures: slynth residents and wanderers, all the wild svardym, Geeub, Krka, Tillifergaewicz, Rokhas, and Warden Une. | |||
* Added new descriptions for the following terrain objects: coral polyp, palladium strut, coral and palladium strut, swollen bulb, and coral pit. | |||
* Build Library is now functional. | |||
* You now autosave when you reach a checkpoint in Roleplay and Wander modes. | |||
* Gorged growths who are members of settlements no longer crumble apart. | |||
* Farmed bop sponges are no longer always ripe. | |||
* Generated villages now have accurate descriptions on the world map. | |||
* Night-sight interpolators now work like other kinds of night vision for the purpose of perceiving [redacted]. | |||
* Using the sit interaction on a chair that's in your inventory now places the chair on the ground and sits on it, rather than silently failing. | |||
* Recycling suits can no longer (uselessly) get the recycling mod. | |||
* Added a popup confirmation for targeting yourself with a geomagnetic disc. | |||
* Fixed a bug that caused Regeneration to regrow your tongue while you were still affected by glotrot. | |||
* Fixed a bug that caused ubernostrum tonics to remove glotrot without the cure. | |||
* Fixed a bug that caused Light Manipulation's lase ability to fail when targeting a creature with mental mirror. | |||
* Fixed a perfomance issue caused aquatic or wall-walking creatures in your party trying to pathfind to you. | |||
* Fixed a grammar error in some messages when companions were swallowed whole. | |||
* Fixed conversation choices getting resorting when you revisited a node. | |||
* Fixed a bug that caused Golgotha and Bethesda Susa to not build properly. | |||
* [pets] Fixed a bug that caused You, but Mechanical not to inherit your anatomy. | |||
=== 202.82 - 'beta' branch === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/297522/feature-friday-september-24-2021 Released September 24, 2021.] | |||
* Flawless crysteel gear is now a bit rarer. | |||
* Zetachrome gear is now much rarer. | |||
* Added new creature descriptions: giant clam, ixlthyxl, tongue tyrant, star kraken, and galgal. | |||
* Added new item descriptions: thermo cask, high-energy thermo cask, and psychic meridian. | |||
* Gorged growths now dehydrate and crumble apart after a while. | |||
* Updated Burgeoning plant-summoning tables to be better distributed and include more plants, particularly late-game plants. | |||
* Added some polish to the Hydropon. | |||
* Warden Une now has appropriate equipment. | |||
* Palladium struts are no longer takeable. | |||
* Made several enhancements to [redacted]. | |||
* Irritable Genome's message now includes the mutation that was affected. | |||
* Eater's flesh and luminous hoarshroom now counts as mushrooms for the purposes of triggering cooking effects. | |||
* Fixed a bug that caused pits and chasms to drop you into solid walls. | |||
* Fixed a bug that caused objects to be placed on top of pits, leading to excessive build times as multiple zones were built. | |||
* Fixed a bug that caused zone transitions to happen rapidly every time an object was swallowed by a vortex. | |||
* Fixed a bug that caused gas generation to continue after transitioning to the world map. | |||
* Fixed a bug that caused visual effects like torches to sometimes persist after teleporting to another zone. | |||
* Fixed a bug that caused geomagnetic disc to sometimes bounce to neutral and friendly creatures. | |||
* Fixed a bug that caused villages or village outskirts to build over Pax Klanq's hut. | |||
* Fixed a bug that caused villages to use the wrong liquid type when building pools and rivers | |||
* Fixed a bug that caused the "Seek the Heart of the Rainbow" quest step not to complete upon reaching the correct zone. | |||
* Fixed a bug that caused the minimap to share the message logs opacity setting | |||
* Fixed a bug that caused subtype tile detail colors to not be properly set | |||
* Fixed the pluralization of pneumatic pistons, anchor spikes, palladium electrodeposits, and tibular hydrojets. | |||
=== 202.80 === | === 202.80 === | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/295224/feature-friday-september-17-2021 Released September 17, 2021.] | [https://freeholdgames.itch.io/cavesofqud/devlog/295224/feature-friday-september-17-2021 Released September 17, 2021.] | ||
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* Fixed a bug that caused robots detected by an electromagnetic sensor implant to continue to be tracked after the implant was removed. | * Fixed a bug that caused robots detected by an electromagnetic sensor implant to continue to be tracked after the implant was removed. | ||
* Fixed a bug that caused some uppercase 'E' letters to disappear from weirdified text. | * Fixed a bug that caused some uppercase 'E' letters to disappear from weirdified text. | ||
=== 202.59 'beta' branch === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/251161/feature-friday-may-7-2021 Released May 7, 2021.] | |||
* We added new game modes. | |||
** Classic | |||
*** This is the standard Qud experience with permadeath. Nothing has changed. | |||
** Roleplay | |||
*** Checking pointing at settlements. When you die, you have the option to reload from the last checkpoint. Your checkpoint is automatically set whenever you enter or leave a settlement. You can also set your checkpoint manually while at a settlement by hitting Esc and then 'c'. | |||
** Wander | |||
*** Checking pointing at settlements. | |||
*** Your reputation with every faction starts at 0 (or higher), meaning most creatures start neutral to you. Aggressive creatures of neutral factions will still attack you. | |||
*** You get no XP for kills. | |||
*** You get more XP for discoveries, completing quests, and performing the water ritual. This amount scales with your level. | |||
** You can't change your game mode once you start a game. | |||
** You can now check your game mode, turn counter, and world seed in game by hitting Esc and selecting Game Info. | |||
* We reworded the debug options around disabling permadeath to make them clearer. | |||
=== 201.98/202.58 === | === 201.98/202.58 === | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/248691/feature-friday-april-30-2021 Released April 30, 2021.] | [https://freeholdgames.itch.io/cavesofqud/devlog/248691/feature-friday-april-30-2021 Released April 30, 2021.] | ||
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* Fixed Lase passing through objects it failed to penetrate. | * Fixed Lase passing through objects it failed to penetrate. | ||
* [modding] Fixed an exception in the 'makevillage' wish | * [modding] Fixed an exception in the 'makevillage' wish | ||
=== 202.20 - 'beta' branch === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/213251/feature-friday-january-15-2021 Released January 15, 2021.] | |||
* [modding] ConsoleChar underwent a large internal refactor to simplify its data structure and provide a more flexible framework for colors. | |||
=== 201.60/202.19 === | === 201.60/202.19 === | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/211318/feature-friday-january-8-2021 Released January 8, 2021.] | [https://freeholdgames.itch.io/cavesofqud/devlog/211318/feature-friday-january-8-2021 Released January 8, 2021.] | ||
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* Fixed a bug that made zero move speed exploits still possible when dominating sapient plants and fungi. | * Fixed a bug that made zero move speed exploits still possible when dominating sapient plants and fungi. | ||
* [modding] Erroneous population tables should no longer prevent loading of tables from other mods. | * [modding] Erroneous population tables should no longer prevent loading of tables from other mods. | ||
=== 202.18 - 'beta' branch === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/209559/feature-friday-january-1-2021 Released January 1, 2021.] | |||
* The Wait N Turns dialog is now a number picker | |||
* The default number of items to drop is now the size of the stack instead of 1 | |||
* Modern windows are now responsive to the player position in ASCII mode | |||
* Added prerelease input manager keybindings for load game, save game and auto-attack-nearest | |||
* Fixed an issue with liquid selection when modern ui elements were enabled |