Version history/2021: Difference between revisions

12,575 bytes added ,  02:10, 3 May 2022
merged old beta updates in, since they're part of the main game now
(added all 2021 non-beta patch notes as far as I can tell)
 
(merged old beta updates in, since they're part of the main game now)
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* [modding] Added an option to write compiled mod assemblies to disk.
* [modding] Added an option to write compiled mod assemblies to disk.
* [modding] Fixed a bug that caused character creation to freeze if you did not define a detail color for a genotype.
* [modding] Fixed a bug that caused character creation to freeze if you did not define a detail color for a genotype.
=== 202.89 - 'beta' branch ===
[https://freeholdgames.itch.io/cavesofqud/devlog/306666/feature-friday-october-22-2021 Released October 22, 2021.]
* Added a new book: In Maqqom Yd.
* Added new descriptions for the following creatures: Mak, Goek, and Bep.
* Added new descriptions for the following objects: display breadboard, sewming machine, kiln, rock tumbler, lathe, glass printer, glass furnace, mannequin, light sculpture, brain sculpture, unfinished sculpture, painted column, painting, mushroom case, harp, rectangular bells, and hammered dulcimer.
* Added a new sound effect for the start of a svardym eggsac storm.
* Added a new sound effect and visual effect for someone nearby plucks a coral polyp.
* Refined most of the new content's ASCII.
* Made some changes to the ASCII worldmap.
* Added authentic stats for all the new furniture.
* New furniture now appears in dynamic villages.
* Made tier 6 bits a little more common.
* The prerelease input manager now lets you rebind the cancel action.
* Additional jumps triggered via cooking effects are now messaged better.
* Pathfinding now avoids hostile junk dollars.
* Goek now teaches Tongue and Cheek via the water ritual.
* Bep now identifies artifacts.
* Rummaging creatures, such as arconouts and svardym scrounges, no longer rummage as villagers.
* Slynth wanderers are now a bit more common.
* Slynth settling in the mopango hideout now cluster in a safer location.
* Slynth settlers are now docile, like other villagers.
* Legendary soup sludges are now be more easily distinguishable from normal ones.
* Removed some extraneous and fragile piping infrastructure from the Yd Freehold.
* Getting from the current cell now prioritizes takeable items over liquids.
* Missle weapon targeting now has a bindable context menu.
* Fixed a bug that caused a checkpoint to be created after the game had stopped and then overwrite your primary save.
* Fixed a bug that caused Mental Mirror to be very unlikely to reflect mental attacks.
* Fixed a bug that caused bonded companion cherubim and soup sludges to spawn without their party leaders or factions set.
* Fixed a bug that caused soup sludges to only render their first four liquid colors.
* Fixed a bug that caused errors when soup sludges spit algae or sunslag.
* Fixed a bug that caused Thah to choose a faction that no longer loved you when resolving the Landing Pads quest.
* Fixed a bug that caused Joppa's opening story popup to give incorrect info.
* Fixed a bug that confused Joppa and the ruins of Joppa in certain contexts.
* Fixed a tile color bug with semi-automatic pistol.
* [modding] AllowedMutationCategories defined in Genotypes.xml now supports a comma separated list of included/excluded categories. E.g., "Physical,Morphotypes" = only physical and morphotypes; "*,-Mental" = everything but mental.
* [modding] Added a context menu to objects in the map editor for adding a part without the need of a new blueprint.
* [modding] Fixed a boot crash when defining duplicate conversation nodes.
=== 202.88 - 'beta' branch ===
[https://freeholdgames.itch.io/cavesofqud/devlog/304416/feature-friday-october-16-201 Released October 16, 201.]
* Added new descriptions for the following objects: starmchair, sofa, multicabinet, chalkboard, marble steps, glass hydraulic pipes in the Yd Freehold, and fulcrete with square wave.
* Thermo casks are now considered artifacts.
* Night-sight interpolators now have a trade value.
* Svardym storms now last longer and eggs drop a bit less frequently.
* Lithofex gaze is now more visible in the reef.
* Crab cherubim and mechanical crab cherubim now have claws.
* Clarified that precision nanon fingers' 3X boost to crit chance applies only to base crit chance.
* Clarified that the fitted with filters mod only protects against harmful gases if you're breathing them.
* Creatures now render over clams.
* Clarified in the description of giant hands that it applies to all weapon types.
* Clarified in the description of Akimbo that it applies to all missile weapon types.
* The glass pipes in the Yd Freehold are now lacquered.
* Greatly improved performance when a large party of creatures is on screen.
* Swapped the tiles for Teleportation and Teleport Other.
* Minorly improved input performance.
* Minorly improved erformance when transitioning to or traveling on the world map.
* Fixed a bug in the alt overlay that revealed the tile of unidentified artifacts and disguised creatures.
* Fixed a bug in the alt overlay with the Yd Freehold's appearance.
* Fixed an bug that caused crashes during zone builds.
* Fixed a bug that caused empty "pool" objects to appear in zones.
* Fixed a bug that caused you to be unable to speak with Otho if he was selected for the resolution of the Landing Pads quest.
* Fixed several issues with variant selection on the Choose Mutations screen.
* Fixed a text error in slynth settler's dialogue.
* Fixed a typo in Mental Mirror's description.
* Fixed a typo in trining lamprey's description.
* Fixed a rare crash when transitioning to [redacted].
=== 202.85 - 'beta' branch ===
[https://freeholdgames.itch.io/cavesofqud/devlog/302231/feature-friday-october-9-2021 Released October 9, 2021.]
* The new quest Landing Pads is now fully implemented start to finish.
* Added a new music track for Rainbow Wood, Lake Hinnom, and Palladium Reef.
* Fixed a major OSX hang on startup.
* Character generation screens now have hotkeys.
* Added arsplice hyphae to the subterranean reef.
* Added a new description, name color, and eat message for arsplice seed.
* Reduced the damage on-high voltage arc winder and the overloaded variants of both arc winder and high-voltage arc winder.
* Added new dialogue for gutsmongers.
* Added a new description for star orchid marble.
* Electrobow has a tile again.
* The Esper morphotype now has the right icon in the character creation UI.
* Turrets mounting blood-gradient hand vacuums are now called blood-gradient vacuum turrets.
* Baetyls no longer request nanon-modded items.
=== 203.83 - 'beta' branch ===
[https://freeholdgames.itch.io/cavesofqud/devlog/299800/feature-friday-october-1-2021 Released October 1, 2021.]
* Added all new tiles for most missile weapons.
* Added new items: kaleidocera cape, kaleidocera muffs, kaleidocera krakows, enigma cone, and enigma cap.
* Added a new book: The Murmurs' Prayer.
* Added new descriptions for the following items: night-sight interpolaters, tri-hologram bracelet, slip ring, precision nanon fingers, step sowers, 3D cobblers, gas tumbler, chiral rings, eigenrifle, eigenpistol, light rail, hand rail, spaser rifle, spaser pistol, space inverter, arc winder, high-voltage arc winder, psychal fleshgun, di-thermo beam, and sharpened polyp.
* Added new descriptions for the following creatures: slynth residents and wanderers, all the wild svardym, Geeub, Krka, Tillifergaewicz, Rokhas, and Warden Une.
* Added new descriptions for the following terrain objects: coral polyp, palladium strut, coral and palladium strut, swollen bulb, and coral pit.
* Build Library is now functional.
* You now autosave when you reach a checkpoint in Roleplay and Wander modes.
* Gorged growths who are members of settlements no longer crumble apart.
* Farmed bop sponges are no longer always ripe.
* Generated villages now have accurate descriptions on the world map.
* Night-sight interpolators now work like other kinds of night vision for the purpose of perceiving [redacted].
* Using the sit interaction on a chair that's in your inventory now places the chair on the ground and sits on it, rather than silently failing.
* Recycling suits can no longer (uselessly) get the recycling mod.
* Added a popup confirmation for targeting yourself with a geomagnetic disc.
* Fixed a bug that caused Regeneration to regrow your tongue while you were still affected by glotrot.
* Fixed a bug that caused ubernostrum tonics to remove glotrot without the cure.
* Fixed a bug that caused Light Manipulation's lase ability to fail when targeting a creature with mental mirror.
* Fixed a perfomance issue caused aquatic or wall-walking creatures in your party trying to pathfind to you.
* Fixed a grammar error in some messages when companions were swallowed whole.
* Fixed conversation choices getting resorting when you revisited a node.
* Fixed a bug that caused Golgotha and Bethesda Susa to not build properly.
* [pets] Fixed a bug that caused You, but Mechanical not to inherit your anatomy.
=== 202.82 - 'beta' branch ===
[https://freeholdgames.itch.io/cavesofqud/devlog/297522/feature-friday-september-24-2021 Released September 24, 2021.]
* Flawless crysteel gear is now a bit rarer.
* Zetachrome gear is now much rarer.
* Added new creature descriptions: giant clam, ixlthyxl, tongue tyrant, star kraken, and galgal.
* Added new item descriptions: thermo cask, high-energy thermo cask, and psychic meridian.
* Gorged growths now dehydrate and crumble apart after a while.
* Updated Burgeoning plant-summoning tables to be better distributed and include more plants, particularly late-game plants.
* Added some polish to the Hydropon.
* Warden Une now has appropriate equipment.
* Palladium struts are no longer takeable.
* Made several enhancements to [redacted].
* Irritable Genome's message now includes the mutation that was affected.
* Eater's flesh and luminous hoarshroom now counts as mushrooms for the purposes of triggering cooking effects.
* Fixed a bug that caused pits and chasms to drop you into solid walls.
* Fixed a bug that caused objects to be placed on top of pits, leading to excessive build times as multiple zones were built.
* Fixed a bug that caused zone transitions to happen rapidly every time an object was swallowed by a vortex.
* Fixed a bug that caused gas generation to continue after transitioning to the world map.
* Fixed a bug that caused visual effects like torches to sometimes persist after teleporting to another zone.
* Fixed a bug that caused geomagnetic disc to sometimes bounce to neutral and friendly creatures.
* Fixed a bug that caused villages or village outskirts to build over Pax Klanq's hut.
* Fixed a bug that caused villages to use the wrong liquid type when building pools and rivers
* Fixed a bug that caused the "Seek the Heart of the Rainbow" quest step not to complete upon reaching the correct zone.
* Fixed a bug that caused the minimap to share the message logs opacity setting
* Fixed a bug that caused subtype tile detail colors to not be properly set
* Fixed the pluralization of pneumatic pistons, anchor spikes, palladium electrodeposits, and tibular hydrojets.
=== 202.80 ===
=== 202.80 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/295224/feature-friday-september-17-2021 Released September 17, 2021.]
[https://freeholdgames.itch.io/cavesofqud/devlog/295224/feature-friday-september-17-2021 Released September 17, 2021.]
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* Fixed a bug that caused robots detected by an electromagnetic sensor implant to continue to be tracked after the implant was removed.
* Fixed a bug that caused robots detected by an electromagnetic sensor implant to continue to be tracked after the implant was removed.
* Fixed a bug that caused some uppercase 'E' letters to disappear from weirdified text.
* Fixed a bug that caused some uppercase 'E' letters to disappear from weirdified text.
=== 202.59 'beta' branch ===
[https://freeholdgames.itch.io/cavesofqud/devlog/251161/feature-friday-may-7-2021 Released May 7, 2021.]
* We added new game modes.
** Classic
*** This is the standard Qud experience with permadeath. Nothing has changed.
** Roleplay
*** Checking pointing at settlements. When you die, you have the option to reload from the last checkpoint. Your checkpoint is automatically set whenever you enter or leave a settlement. You can also set your checkpoint manually while at a settlement by hitting Esc and then 'c'.
** Wander
*** Checking pointing at settlements.
*** Your reputation with every faction starts at 0 (or higher), meaning most creatures start neutral to you. Aggressive creatures of neutral factions will still attack you.
*** You get no XP for kills.
*** You get more XP for discoveries, completing quests, and performing the water ritual. This amount scales with your level.
** You can't change your game mode once you start a game.
** You can now check your game mode, turn counter, and world seed in game by hitting Esc and selecting Game Info.
* We reworded the debug options around disabling permadeath to make them clearer.
=== 201.98/202.58 ===
=== 201.98/202.58 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/248691/feature-friday-april-30-2021 Released April 30, 2021.]
[https://freeholdgames.itch.io/cavesofqud/devlog/248691/feature-friday-april-30-2021 Released April 30, 2021.]
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* Fixed Lase passing through objects it failed to penetrate.
* Fixed Lase passing through objects it failed to penetrate.
* [modding] Fixed an exception in the 'makevillage' wish
* [modding] Fixed an exception in the 'makevillage' wish
=== 202.20 - 'beta' branch ===
[https://freeholdgames.itch.io/cavesofqud/devlog/213251/feature-friday-january-15-2021 Released January 15, 2021.]
* [modding] ConsoleChar underwent a large internal refactor to simplify its data structure and provide a more flexible framework for colors.
=== 201.60/202.19 ===
=== 201.60/202.19 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/211318/feature-friday-january-8-2021 Released January 8, 2021.]
[https://freeholdgames.itch.io/cavesofqud/devlog/211318/feature-friday-january-8-2021 Released January 8, 2021.]
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* Fixed a bug that made zero move speed exploits still possible when dominating sapient plants and fungi.
* Fixed a bug that made zero move speed exploits still possible when dominating sapient plants and fungi.
* [modding] Erroneous population tables should no longer prevent loading of tables from other mods.
* [modding] Erroneous population tables should no longer prevent loading of tables from other mods.
=== 202.18 - 'beta' branch ===
[https://freeholdgames.itch.io/cavesofqud/devlog/209559/feature-friday-january-1-2021 Released January 1, 2021.]
* The Wait N Turns dialog is now a number picker
* The default number of items to drop is now the size of the stack instead of 1
* Modern windows are now responsive to the player position in ASCII mode
* Added prerelease input manager keybindings for load game, save game and auto-attack-nearest
* Fixed an issue with liquid selection when modern ui elements were enabled