Vibro weapon: Difference between revisions

1,394 bytes added ,  19:08, 1 September 2019
Undo revision 11159 by Egocarib (talk)
(redirect)
(Undo revision 11159 by Egocarib (talk))
Line 1: Line 1:
#REDIRECT [[:Category:Vibro Weapons]]
{{name}} are a class of weapons with special adaptive penetration ([[PV]]) mechanics.
 
While most weapons have a specific penetration value that does not change, such as {{PV}}6, vibro weapons adapt to the armor of the enemy, and a vibro weapon's penetration value is always equal to the opponent's armor value ([[AV]]). For example, if you attack a {{favilink | snapjaw brute }} with AV {{AV}}1, the vibro weapon's effective PV is {{PV}}1. On the other hand, if you attack a {{favilink | leering stalker}} with AV {{AV}}25 with the same weapon, the weapon's effective PV is {{PV}}25. As a result, vibro weapons can be extremely effective against powerful late-game enemies, especially for characters who have low strength.
 
A vibro weapon's adaptive PV is represented with a wavy equals sign in game: ( {{PV}}≈ )
 
== Equippable Vibro Weapons ==
 
{{#cargo_query:table=ItemsTable,GeneralData|fields=ItemsTable._pageName|join on=ItemsTable._pageName=GeneralData._pageName|where=ItemsTable._pageNamespace='0' AND ItemsTable.Vibro='1' AND GeneralData.ParentObject <> 'NaturalWeapon'|format=template|template=favilink ul query}}
 
== Natural Vibro Weapons ==
 
{{#cargo_query:table=ItemsTable,GeneralData|fields=ItemsTable._pageName|join on=ItemsTable._pageName=GeneralData._pageName|where=ItemsTable._pageNamespace='0' AND ItemsTable.Vibro='1' AND GeneralData.ParentObject = 'NaturalWeapon'|format=template|template=favilink ul query}}