Village apothecary: Difference between revisions

18 bytes added ,  18:55, 8 December 2020
Updated by egocarib with game version 2.0.201.55 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.55 using QBE v1.0rc2)
Line 8: Line 8:
| dv = 7
| dv = 7
| ma = 5
| ma = 5
| marange = 3+1d2
| weight = 200
| weight = 200
| featureweightinfo = no
| featureweightinfo = no
Line 40: Line 41:
| desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles.
| desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.201.54
| gameversion = 2.0.201.55
}}
}}
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green.
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green.


For more information about apothecaries, refer to the {{favilink|apothecary}} page.
For more information about apothecaries, refer to the {{favilink|apothecary}} page.
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