Village apothecary: Difference between revisions
Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2
mNo edit summary |
imported>Trashmonks |
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| tier = 1 | | tier = 1 | ||
| colorstr = &g | | colorstr = &g | ||
| tilecolors = gw | |||
| renderstr = h | | renderstr = h | ||
| corpse = {{ID to name|Human Corpse}} | | corpse = {{ID to name|Human Corpse}} | ||
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| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Cloth Robe|1|no|100}}{{inventory|Waterskin|1-2|no|100}} | | inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Cloth Robe|1|no|100}}{{inventory|Waterskin|1-2|no|100}} | ||
| skills = {{SkillID to name|CookingAndGathering_Harvestry}} | | skills = {{SkillID to name|CookingAndGathering_Harvestry}} | ||
| desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles. | | desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.60 | ||
}} | }} | ||
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green. | <!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green. |