Village apothecary: Difference between revisions

57 bytes removed ,  15:09, 11 January 2021
Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2
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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
Line 14: Line 14:
| tier = 1
| tier = 1
| colorstr = &g
| colorstr = &g
| tilecolors = gw
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Human Corpse}}
| corpse = {{ID to name|Human Corpse}}
Line 38: Line 39:
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Cloth Robe|1|no|100}}{{inventory|Waterskin|1-2|no|100}}
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Cloth Robe|1|no|100}}{{inventory|Waterskin|1-2|no|100}}
| skills = {{SkillID to name|CookingAndGathering_Harvestry}}
| skills = {{SkillID to name|CookingAndGathering_Harvestry}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|18}}
| desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles.
| desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.201.55
| gameversion = 2.0.201.60
}}
}}
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green.
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green.
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