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imported>Trashmonks |
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| ma = 5 | | ma = 5 | ||
| marange = 3+1d2 | | marange = 3+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = HumanApothecary1 | | id = HumanApothecary1 | ||
Line 16: | Line 16: | ||
| tilecolors = gw | | tilecolors = gw | ||
| renderstr = h | | renderstr = h | ||
| corpse = | | corpse = Human Corpse | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Skirmisher | | role = Skirmisher | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = HumanApothecary | | inheritingfrom = HumanApothecary | ||
| quickness = 100 | | quickness = 100 | ||
Line 37: | Line 37: | ||
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Cloth Robe|1|no|100}}{{inventory|Waterskin|1-2|no|100}} | | inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Cloth Robe|1|no|100|no}}{{inventory|Waterskin|1-2|no|100|no}}{{inventory|Walking Stick|1|no|100|no}} | ||
| skills = {{SkillID to name|CookingAndGathering_Harvestry}} | | skills = {{SkillID to name|CookingAndGathering_Harvestry}} </br>{{SkillID to name|Physic_Nostrums}} </br>{{SkillID to name|Physic_Apothecary}} | ||
| desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles. | | desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green. | <!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green. |