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imported>Trashmonks |
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| ma = 5 | | ma = 5 | ||
| marange = 3+1d2 | | marange = 3+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = HumanTinker1 | | id = HumanTinker1 | ||
Line 16: | Line 16: | ||
| tilecolors = cw | | tilecolors = cw | ||
| renderstr = h | | renderstr = h | ||
| corpse = | | corpse = Human Corpse | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = NPC | | role = NPC | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = HumanTinker | | inheritingfrom = HumanTinker | ||
| quickness = 100 | | quickness = 100 | ||
Line 37: | Line 37: | ||
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Pocketed Vest|1|no|100}}{{inventory|Sandals|1|no|100}}{{inventory|Telescopic Monocle|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Stun Rod|1|no|100}}{{inventory|Basic Toolkit|1|no|100}}{{inventory|Waterskin|1-2|no|100}} | | inventory = {{inventory|Pocketed Vest|1|no|100|no}}{{inventory|Sandals|1|no|100|no}}{{inventory|Telescopic Monocle|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Stun Rod|1|no|100|no}}{{inventory|Basic Toolkit|1|no|100|no}}{{inventory|Waterskin|1-2|no|100|no}} | ||
| skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Repair}} </br>{{SkillID to name|Tinkering_Tinker1}} | | skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Repair}} </br>{{SkillID to name|Tinkering_Tinker1}} | ||
| desc = Red welts dot =pronouns.possessive= skin where the soldering iron nipped it. Rings of ash stain =pronouns.possessive= apron, and =pronouns.possessive= vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets. | | desc = Red welts dot =pronouns.possessive= skin where the soldering iron nipped it. Rings of ash stain =pronouns.possessive= apron, and =pronouns.possessive= vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan. | <!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan. | ||
== Dialogue == | |||
{{Qud dialogue | |||
|Use your gadgets hard, don't you? I can fix them.~ | |||
I can repair, recharge, and identify whatever you have! Within reason.~ | |||
If you've got anything you can't make heads or tails of it, give it here.~ | |||
You've got to respect a machine. Machines bite harder than any croc.~ | |||
You a maker?~ | |||
Take out what you've busted and I'll jury-rig it for a fair price.~ | |||
Need scrap?~ | |||
You get used to the nicks and burns, after years working with spark and solder.~ | |||
They say some folks can talk to machines. I say we all can, if we listen right.~ | |||
My fees for battery charging depend how empty the battery is when you bring it to me.~ | |||
Absolutely no refunds or returns on scrap. | |||
}} | |||
{{Qud dialogue:choice | |||
| {{live and drink}} }} | |||
{{Village NPC Navbox}} | {{Village NPC Navbox}} |