Village tinker: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(7 intermediate revisions by 3 users not shown)
Line 9: Line 9:
| ma = 5
| ma = 5
| marange = 3+1d2
| marange = 3+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = HumanTinker1
| id = HumanTinker1
Line 16: Line 16:
| tilecolors = cw
| tilecolors = cw
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = NPC
| role = NPC
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = HumanTinker
| inheritingfrom = HumanTinker
| quickness = 100
| quickness = 100
Line 37: Line 37:
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Pocketed Vest|1|no|100}}{{inventory|Sandals|1|no|100}}{{inventory|Telescopic Monocle|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Stun Rod|1|no|100}}{{inventory|Basic Toolkit|1|no|100}}{{inventory|Waterskin|1-2|no|100}}
| inventory = {{inventory|Pocketed Vest|1|no|100|no}}{{inventory|Sandals|1|no|100|no}}{{inventory|Telescopic Monocle|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Stun Rod|1|no|100|no}}{{inventory|Basic Toolkit|1|no|100|no}}{{inventory|Waterskin|1-2|no|100|no}}
| skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Repair}} </br>{{SkillID to name|Tinkering_Tinker1}}
| skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Repair}} </br>{{SkillID to name|Tinkering_Tinker1}}
| desc = Red welts dot =pronouns.possessive= skin where the soldering iron nipped it. Rings of ash stain =pronouns.possessive= apron, and =pronouns.possessive= vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets.
| desc = Red welts dot =pronouns.possessive= skin where the soldering iron nipped it. Rings of ash stain =pronouns.possessive= apron, and =pronouns.possessive= vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.201.60
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan.
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan.
 
== Dialogue ==
{{Qud dialogue
|Use your gadgets hard, don't you? I can fix them.~
I can repair, recharge, and identify whatever you have! Within reason.~
If you've got anything you can't make heads or tails of it, give it here.~
You've got to respect a machine. Machines bite harder than any croc.~
You a maker?~
Take out what you've busted and I'll jury-rig it for a fair price.~
Need scrap?~
You get used to the nicks and burns, after years working with spark and solder.~
They say some folks can talk to machines. I say we all can, if we listen right.~
My fees for battery charging depend how empty the battery is when you bring it to me.~
Absolutely no refunds or returns on scrap.
}}
{{Qud dialogue:choice
| {{live and drink}} }}
{{Village NPC Navbox}}
{{Village NPC Navbox}}
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