Warden Indrix, Goatfolk Pariah: Difference between revisions

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Corrected from "north" to "south" of Kyakukya
imported>Canehash
m (Added what Indrix teaches via Water Ritual. Now matches Intimidate's own redirect.)
m (Corrected from "north" to "south" of Kyakukya)
 
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{{Aliases|names=Warden Indrix, Indrix}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Aliases|names=Warden Indrix, Indrix}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Character
{{Character
| title = {{Qud text|Warden Indrix, Goatfolk Pariah}}
| title = {{Qud text|Warden Indrix, Goatfolk Pariah}}
Line 8: Line 7:
| av = 7
| av = 7
| dv = 12
| dv = 12
| ma = 8
| ma = 12
| marange = 12
| weight = 201
| featureweightinfo = no
| id = Warden Indrix
| id = Warden Indrix
| tier = 5
| tier = 5
| colorstr = &amp;B
| colorstr = &amp;B
| tilecolors = Bw
| renderstr = g
| renderstr = g
| corpse = {{ID to name|Goatfolk Corpse}}
| corpse = Goatfolk Corpse
| corpsechance = 5
| corpsechance = 5
| role = NPC
| role = NPC
| extra = {{Extra info|uniquechara = yes | waterritualable = yes}}
| extra = {{Extra info|weight = 201 | uniquechara = yes | waterritualable = yes | waterritualskill = Persuasion_Intimidate | bodytype = Humanoid}}
| inheritingfrom = Goatfolk Savage
| inheritingfrom = Goatfolk Bully
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 28+1
| strength = 28
| agility = 24
| agility = 24
| toughness = 26
| toughness = 26
| intelligence = 16+1
| intelligence = 16
| willpower = 22+2
| willpower = 22
| ego = 18+1
| ego = 18
| strengthmult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.5
| egomult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 675
| xptier = 5
| faction = {{creature faction|{{FactionID to name|Wardens}}|100}}</br>{{creature faction|{{FactionID to name|Pariahs}}|50}}
| faction = {{creature faction|{{FactionID to name|Wardens}}|100}}</br>{{creature faction|{{FactionID to name|Pariahs}}|50}}
| demeanor = neutral
| demeanor = neutral
| gender = male
| gender = male
| inventory = {{inventory|Grassy Yurtmat|1|no|100}}{{inventory|Battle Axe5th|1|no|100}}{{inventory|Wool Kilt|1|no|100}}{{inventory|Goatfolk_Horns|1|no|100}}
| inventory = {{inventory|Grassy Yurtmat|1|no|100|no}}{{inventory|Battle Axe5th|1|no|100|no}}{{inventory|Wool Kilt|1|no|100|no}}{{inventory|Plump Mushroom|3-6|no|100|no}}{{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Axe_Decapitate}} </br>{{SkillID to name|Axe_Beserk}} </br>{{SkillID to name|Endurance_Calloused}} </br>{{SkillID to name|Survival_JungleSurvival}} </br>{{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Axe_Decapitate}} </br>{{SkillID to name|Axe_Berserk}} </br>{{SkillID to name|SingleWeaponFighting}} </br>{{SkillID to name|Endurance_Calloused}} </br>{{SkillID to name|Persuasion_Intimidate}} </br>{{SkillID to name|Survival_JungleSurvival}} </br>{{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|AdrenalControl2}}|7|19}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|6|19}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|19}}
| mutations = {{creature mutation|{{MutationID to name|AdrenalControl2}}|7|23}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|6|23}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|23}}
| desc = Beneath a mane of coarse hair, Warden Indrix's lips move without issuing forth any sound, perhaps in the formation of a litany invoked in the name of the vengeful god =pronouns.subjective= =verb:serve:afterpronoun=. The coarse hair grows in an uninterrupted mass down =pronouns.possessive= torso, that of a human but broader and more taut with muscle than any man's, disappearing only behind the sash of =pronouns.possessive= kilt. But for Mayor Nuntu and the warden =pronouns.reflexive=, no one knows the circumstances of Indrix's estrangement from =pronouns.possessive= kin, for no one dares mention it lest they draw the warden's ire. One of =pronouns.possessive= great curling horns has been cleanly cloven from =pronouns.possessive= head, however. That same horn along with several others hang from a belt slung low about Indrix's hips, giving =pronouns.objective= the distinction of being the only warrior to bear =pronouns.possessive= own appendage as a trophy.
| desc = Beneath a mane of coarse hair, Warden Indrix's lips move without issuing forth any sound, perhaps in the formation of a litany invoked in the name of the vengeful god =pronouns.subjective= =verb:serve:afterpronoun=. The coarse hair grows in an uninterrupted mass down =pronouns.possessive= torso, that of a human but broader and more taut with muscle than any man's, disappearing only behind the sash of =pronouns.possessive= kilt. But for Mayor Nuntu and the warden =pronouns.reflexive=, no one knows the circumstances of Indrix's estrangement from =pronouns.possessive= kin, for no one dares mention it lest they draw the warden's ire. One of =pronouns.possessive= great curling horns has been cleanly cloven from =pronouns.possessive= head, however. That same horn along with several others hang from a belt slung low about Indrix's hips, giving =pronouns.objective= the distinction of being the only warrior to bear =pronouns.possessive= own appendage as a trophy.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{conversations link}}
{{Name}} is the [[Fellowship of Wardens|warden]] of {{favilink|Kyakukya}}. He is a [[goatfolk]] and a [[pariahs|pariah]] to his people.
 
Indrix can be found in Kyakukya and serves as its protector, defending the village from those hostile to its denizens. He will begin neutral to the player, but will not hesitate to attack them if they pose a threat to him or his people.
 
Indrix is also the quest-giver for the side-quest [[Raising Indrix]].
 
== Character ==
Indrix is described by {{favilink|Mayor Nuntu}} as "the most ferocious warrior [he] has ever met". He is said to be "possessed of a sour disposition", due to being "a victim of his goatish nature". Not much is known about Indrix's past; Nuntu states that "[Indrix] and his brothers once gorged themselves on the flesh of beasts by starlight", but further details, such as how he came to be the warden of Kyakukya, are not stated. Indeed, Indrix is especially sensitive to discussion of his "estrangement" from goatfolk, the specifics of which are known only to him and the mayor. However, his description implies that the loss of one of his horns, which he now wears on his belt along with several others, is tied somehow to this seperation.
 
== Quest ==
Indrix is the quest-giver for the side-quest Raising Indrix. The quest can be initiated by speaking with him and has no prerequisites. The quest will become permanently unavailable or, if already accepted, impossible to complete if Indrix dies, and will be temporarily unavailable to accept or complete if Indrix becomes hostile for any reason, as he will refuse to speak with the player.
 
Indrix tasks the player with retrieving the {{favilink|amaranthine prism}} from {{favilink|Mamon Souldrinker}}. Indrix claims that Mamon is his elder brother, and that he cannot retrieve the prism himself because Mamon would "discern [his] presence before he could strike". The player must follow the river south of Kyakukya to the east, find Mamon, and defeat him in order to obtain the prism. Indrix warns the player not to wield the prism themselves, and tells them there will be "consequences" if they return to him bearing it.
 
== Combat ==
Indrix will begin neutral to the player but will become hostile if the player attacks him or any [[villagers of Kyakukya]] within view of him. He can also be made hostile if the player's reputation with the Fellowship of Wardens falls low enough. Several dialogue interactions will cause Indrix to become hostile, including if the player persists in their questioning of why he is called "pariah", if he is spoken to while the player is wielding the amaranthine prism, or if the player refuses to give him the amaranthine prism at the end of Raising Indrix.<ref><code>Conversations.xml</code></ref>
 
=== Equipment ===
Indrix always comes equipped with a {{favilink|fullerite two-handed axe}}, dealing {{Heart}}{{dice tooltip|1d8+3}} and having its maximum [[PV]] value of {{PV}}11 due to his [[Strength]] bonus. This axe has a 30% higher chance of possessing [[item mods]] than normal.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|namespace=XRL.World|class=GameObjectFactory|method=CreateObject}} For armor, he wears a {{favilink|grassy yurtmat}} and a {{favilink|wool kilt}}.
 
Like other goatfolk, he may also come with additional equipment from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Population:Junk|Junk 3]],{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}}<ref name="ObjectBlueprints"/> and will choose to switch out his normal equipment if this random equipment possesses higher stats.
 
Finally, he possesses {{favilink|massive horns}}, which function as both a [[Short Blade]] weapon and a [[Shield]]. The horns deal {{Heart}}{{dice tooltip|1d3}} damage when used to attack, and grant Indrix {{AV}}2 [[AV]] when used to successfully block an attack.
 
=== Skills ===
Indrix possesses many axe skills, including [[Axe Proficiency]], [[Cleave]], [[Dismember]], [[Hook and Drag]], [[Berserk]], and perhaps most notably, [[Decapitate]], making him one of few creatures that possesses the capacity to decapitate other creatures.  Additionally, he possesses [[Charge]], [[Calloused]], and [[Shake It Off]]. Finally, he possesses the [[Block]] skill, allowing him to block attacks more frequently with his horns.
 
=== Mutations ===
Indrix possesses {{favilink|Regeneration}} at level 6 and {{favilink|Adrenal Control}} at level 7, the latter of which he will utilize in combat. His Regeneration will increase his natural life regeneration, occasionally heal him of status effects, and will allow him to regrow lost limbs. His Adrenal Control will allow him to boost his [[Quickness]] and the mutation level of his Regeneration for a short time.
 
== Traits ==
Indrix will always be admired by the villagers of Kyakukya for protecting their village, and hated by goatfolk for "some reason he won't share". He will never be hated by the villagers or the [[Consortium of Phyta]].<ref name="ObjectBlueprints"/>
 
If Indrix is given the amaranthine prism, he will not equip it, and will not offer it as an option during trade.<ref name="ObjectBlueprints"/>
 
Indrix will never voluntarily [[asleep|sleep]],<ref name="ObjectBlueprints"/> though he can be forced to fall asleep through such means as {{favilink|sleep gas}}.


== Water Ritual ==
== Water Ritual ==
Warden Indrix may teach the ability [[Intimidate]].{{Creature Navbox|Fellowship of Wardens}}
If the player performs the [[water ritual]] with Indrix and has sufficient [[reputation]] with the Fellowship of Wardens, he can teach them the [[Intimidate]] skill. The player can also trade secrets with Indrix, and even recruit him as a companion, in this way.
 
{{Conversations link}}
 
== Tips ==
{{Opinion}}
* Indrix makes a very powerful companion if one is able to recruit him through the water ritual.
* He is capable of instantly killing the player using Decapitate if he becomes hostile, and is otherwise very difficult to kill himself. Avoid fighting him if possible.
* He will immediately become hostile if the player attempts to speak to him while wielding the amaranthine prism; however, this can be avoided so long as the player never speaks to him from then on.
* If the player plans to use the amaranthine prism, avoid turning it in to Indrix, as it can only then be retrieved by killing him, or by [[Domination|dominating]] him and forcing him to drop it.
* If Indrix dies before Raising Indrix is complete, the quest will become impossible to complete without [[wishes]]. It is advised to avoid recruiting him until after the quest is complete.
 
== References ==
<references/>
 
{{Creature Navbox|Fellowship of Wardens}}
 
{{Creature Navbox|Pariahs}}
{{Creature Navbox|Pariahs}}
{{No Description}}


[[Category:Quest Givers]]
[[Category:Quest Givers]]
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