Warden Indrix, Goatfolk Pariah: Difference between revisions

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{{Name}} is the [[Fellowship of Wardens|warden]] of {{favilink|Kyakukya}}. He is a [[goatfolk]] and a [[pariahs|pariah]] to his people, and the younger brother of {{favilink|Mamon Souldrinker}}.
{{Name}} is the [[Fellowship of Wardens|warden]] of {{favilink|Kyakukya}}. He is a [[goatfolk]] and a [[pariahs|pariah]] to his people.


== Overview ==
== Overview ==
Warden Indrix is found in the village of Kyakukya and will protect its inhabitants from harm. He begins neutral to the player but can become a very powerful enemy if his ire is drawn, specializing in the use of [[axe]] skills when in combat.
Not much is known about Warden Indrix's past; {{favilink|Mayor Nuntu}} states that "[Indrix] and his brothers once gorged themselves on the flesh of beasts by starlight", but further details, such as how he came to be the warden of Kyakukya, are not stated. Indeed, Indrix is especially sensitive to discussion of his "estrangement" from goatfolk, the specifics of which are known only to him and the mayor. However, his description implies that the loss of one of his horns, which he now wears on his belt along with several others, is tied somehow to this seperation.  


Indrix is the quest-giver for the side-quest [[Raising Indrix]]; the quest can be initiated by speaking with him and has no prerequisites. The quest will become permanently unavailable or, if already accepted, impossible to complete if Indrix dies, and will be temporarily unavailable to accept or complete if Indrix becomes hostile for any reason, as he will refuse to speak with the player.
Indrix is the quest-giver for the side-quest [[Raising Indrix]], wherein he tasks the player with retrieving the {{favilink|amaranthine prism}} from {{favilink|Mamon Souldrinker}}. Indrix claims that Mamon is his elder brother, and that he cannot retrieve the prism himself because Mamon would "discern [his] presence before he could strike". The quest can be initiated by speaking with him and has no prerequisites. The quest will become permanently unavailable or, if already accepted, impossible to complete if Indrix dies, and will be temporarily unavailable to accept or complete if Indrix becomes hostile for any reason, as he will refuse to speak with the player.


If the player performs the [[water ritual]] with Indrix and has sufficient [[reputation]] with the Fellowship of Wardens, he can teach them the [[Intimidate]] skill. He can also be recruited as a companion in this way.
Being the warden of the village, Indrix is found in Kyakukya and will protect its inhabitants from harm. He begins neutral to the player but can become a very powerful enemy if his "ire" is drawn, specializing in the use of [[axe]] skills when in combat.


== Combat ==
== Combat ==
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Indrix will always be admired by the [[villagers of Kyakukya]] for protecting their village, and hated by goatfolk for "some reason he won't share". He will never be hated by the villagers or the [[Consortium of Phyta]].<ref name="ObjectBlueprints"/>
Indrix will always be admired by the [[villagers of Kyakukya]] for protecting their village, and hated by goatfolk for "some reason he won't share". He will never be hated by the villagers or the [[Consortium of Phyta]].<ref name="ObjectBlueprints"/>


Indrix will become hostile if the player is seen attacking any villagers of Kyakukya; likewise, the villagers will become hostile if the player attacks Indrix himself. He will also become hostile if the player persists in their questioning of why he is called "pariah", or if he is spoken to while the player is wielding the {{favilink|amaranthine prism}}.<ref><code>Conversations.xml</code></ref>
Indrix will become hostile if the player is seen attacking any villagers of Kyakukya; likewise, the villagers will become hostile if the player attacks Indrix himself. He will also become hostile if the player persists in their questioning of why he is called "pariah", or if he is spoken to while the player is wielding the amaranthine prism.<ref><code>Conversations.xml</code></ref>


If Indrix is given the amaranthine prism, he will not equip it, and will not offer it as an option during trade.<ref name="ObjectBlueprints"/>
If Indrix is given the amaranthine prism, he will not equip it, and will not offer it as an option during trade.<ref name="ObjectBlueprints"/>


Indrix will never voluntarily [[asleep|sleep]],<ref name="ObjectBlueprints"/> though he can be forced to fall asleep through such means as {{favilink|sleep gas}}.
Indrix will never voluntarily [[asleep|sleep]],<ref name="ObjectBlueprints"/> though he can be forced to fall asleep through such means as {{favilink|sleep gas}}.
=== Water Ritual ===
If the player performs the [[water ritual]] with Indrix and has sufficient [[reputation]] with the Fellowship of Wardens, he can teach them the [[Intimidate]] skill. The player can also trade secrets with Indrix, and even recruit him as a companion, in this way.


== Tips ==
== Tips ==