8
edits
m (minor clarification) |
VisualTick (talk | contribs) m (Added more information regarding how warm static skill and mutation rerolling works.) |
||
Line 24: | Line 24: | ||
* Drinking or being coated in impure {{name}} (such as the pools of dilute {{name}} found in the {{favilink|Moon Stair}}) will apply a random [[effect]]. This can be any effect in the game. | * Drinking or being coated in impure {{name}} (such as the pools of dilute {{name}} found in the {{favilink|Moon Stair}}) will apply a random [[effect]]. This can be any effect in the game. | ||
* For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant some mutation points and a 50% chance to randomize [[skills]] and grant skill points. For non-mutants, it will always do the latter. | * For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant some mutation points and a 50% chance to randomize [[skills]] and grant skill points. For non-mutants, it will always do the latter. | ||
** Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for. | |||
** Category skills (e.g. [[Long Blade]]) only randomize into other categories. The same is true for individual skills. | |||
** 0sp skills that unlock with a category are randomized as part of it's category, meaning you'll never have a 0sp skill but not it's category. | |||
** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though. | |||
** Positive mutations will only randomize into positive mutations. The same is true for defects. | |||
** Physical mutations can become mental mutations, and vise versa. (unless the character is a [[chimera]] or [[esper]]) | |||
** Cost 1 mutations such as [[night vision]] only randomize into cost 1 mutations. Other mutations won't randomize into them either. | |||
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid. | * Pure {{name}} mixed with another liquid will become a random, non-rare liquid. | ||
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception. | * Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception. |
edits