Warm static: Difference between revisions

812 bytes added ,  04:59, 2 July 2023
m
Added more information regarding how warm static skill and mutation rerolling works.
m (minor clarification)
m (Added more information regarding how warm static skill and mutation rerolling works.)
Line 24: Line 24:
* Drinking or being coated in impure {{name}} (such as the pools of dilute {{name}} found in the {{favilink|Moon Stair}}) will apply a random [[effect]]. This can be any effect in the game.
* Drinking or being coated in impure {{name}} (such as the pools of dilute {{name}} found in the {{favilink|Moon Stair}}) will apply a random [[effect]]. This can be any effect in the game.
* For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant some mutation points and a 50% chance to randomize [[skills]] and grant skill points. For non-mutants, it will always do the latter.
* For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant some mutation points and a 50% chance to randomize [[skills]] and grant skill points. For non-mutants, it will always do the latter.
** Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for.
** Category skills (e.g. [[Long Blade]]) only randomize into other categories. The same is true for individual skills.
** 0sp skills that unlock with a category are randomized as part of it's category, meaning you'll never have a 0sp skill but not it's category.
** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though.
** Positive mutations will only randomize into positive mutations. The same is true for defects.
** Physical mutations can become mental mutations, and vise versa. (unless the character is a [[chimera]] or [[esper]])
** Cost 1 mutations such as [[night vision]] only randomize into cost 1 mutations. Other mutations won't randomize into them either.
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid.
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid.
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception.
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception.
8

edits