Warm static: Difference between revisions

1 byte removed ,  23:09, 2 July 2023
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== Interactions ==
== Interactions ==


* Drinking or being coated in impure {{name}} (such as the pools of dilute {{name}} found in the {{favilink|Moon Stair}}) will apply a random [[effect]]. This can be any effect in the game.
* Drinking or being coated in impure {{name}} (such as the pools of dilute {{name}} found in the {{f|Moon Stair}}) will apply a random [[effect]]. This can be any effect in the game.
* For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant some mutation points and a 50% chance to randomize [[skills]] and grant skill points. For non-mutants, it will always do the latter.
* For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant some mutation points and a 50% chance to randomize [[skills]] and grant skill points. For non-mutants, it will always do the latter.
** Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for.
** Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for.
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** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though.
** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though.
** Positive mutations will only randomize into positive mutations. The same is true for defects.
** Positive mutations will only randomize into positive mutations. The same is true for defects.
** Physical mutations can become mental mutations, and vise versa. (unless the character is a [[chimera]] or [[esper]])
** Physical mutations can become mental mutations, and vise versa. (unless the character is a {{f|chimera}} or {{f|esper}})
** Cost 1 mutations such as [[night vision]] only randomize into cost 1 mutations. Other mutations won't randomize into them either.
** Cost 1 mutations such as {{f|Night Vision}} only randomize into cost 1 mutations. Other mutations won't randomize into them either.
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid.
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid.
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception.
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception.