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== Interactions == | == Interactions == | ||
* Drinking or being coated in impure {{name}} (such as the pools of dilute {{name}} found in the {{ | * Drinking or being coated in impure {{name}} (such as the pools of dilute {{name}} found in the {{f|Moon Stair}}) will apply a random [[effect]]. This can be any effect in the game. | ||
* For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant some mutation points and a 50% chance to randomize [[skills]] and grant skill points. For non-mutants, it will always do the latter. | * For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant some mutation points and a 50% chance to randomize [[skills]] and grant skill points. For non-mutants, it will always do the latter. | ||
** Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for. | ** Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for. | ||
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** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though. | ** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though. | ||
** Positive mutations will only randomize into positive mutations. The same is true for defects. | ** Positive mutations will only randomize into positive mutations. The same is true for defects. | ||
** Physical mutations can become mental mutations, and vise versa. (unless the character is a | ** Physical mutations can become mental mutations, and vise versa. (unless the character is a {{f|chimera}} or {{f|esper}}) | ||
** Cost 1 mutations such as | ** Cost 1 mutations such as {{f|Night Vision}} only randomize into cost 1 mutations. Other mutations won't randomize into them either. | ||
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid. | * Pure {{name}} mixed with another liquid will become a random, non-rare liquid. | ||
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception. | * Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception. |