Wayfaring: Difference between revisions

10 bytes added ,  15:37, 5 December 2023
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(Added tips about how travel speed/chance to get lost actually work)
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== Tips ==
== Tips ==


* Wayfaring on its own reduces the chance to get lost from 12% to 10%. Having the appropriate Wilderness Lore as well reduces this below 1% if you have both.
* Mind's Compass on its own reduces the chance to get lost from 12% to 10%. Having the appropriate Wilderness Lore as well reduces this below 1% if you have both.
* The travel speed bonuses are additive not multiplicative. This means you move three times as quickly when using both Wayfaring and the appropriate Wilderness Lore skill, not four times.  
* The travel speed bonuses are additive not multiplicative. This means you move three times as quickly when using both Wayfaring and the appropriate Wilderness Lore skill, not four times.  
* The basic chance to find an interesting encounter is 10%. The Wilderness Lore skills double this to 20%.  
* The basic chance to find an interesting encounter is 10%. The Wilderness Lore skills double this to 20%.  
* The chance to regain your bearings when lost is 20% which Wayfaring doubles to 40%.
* The chance to regain your bearings when lost is 20% which Mind's Compass doubles to 40%.


{{In skill tree}}
{{In skill tree}}