Weak Spotter: Difference between revisions

960 bytes added ,  16:33, 11 January 2021
Add some further detail and a table that breaks things down.
(corrected crit bonus, see discussion for source)
(Add some further detail and a table that breaks things down.)
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| id=Pistol_WeakSpotter
| id=Pistol_WeakSpotter
}}
}}
Doubles the [[critical hit|crit chance]] of pistols (adding +1 to the 1d20 roll if the pistol is not [[masterwork]], and adding +3 to the 1d20 roll, to a total of 4, if the pistol is masterwork)
Doubles the [[critical hit|crit chance]] of pistols (adding +1 to the 1d20 roll if the pistol is not [[masterwork]], and adding +3 to the 1d20 roll, to a total of 4, if the pistol is masterwork).
 
In actuality, this skill slightly ''more than doubles'' the crit chance when combined with the [[Masterwork]] mod.{{Code Reference|class=MissileWeapon|method=MissileHit|comment=When combined with Masterwork, WeakSpotter actually slightly more than doubles the crit chance due to the way the calculation is coded in this method.}}
 
{| class="wikitable"
! Skills
! Crit Condition
! Crit Chance
|-
| {{qud text|&KWeapon not masterwork}}
{{qud text|&KWeak Spotter not known}}
| roll a natural ''20'' on 1d20 hit roll
| 5%
|-
| {{qud text|Weapon is masterwork}}
{{qud text|&KWeak Spotter not known}}
| roll a natural '''19''' or '''20''' on 1d20 hit roll
| 10%
|-
| {{qud text|&KWeapon not masterwork}}
{{qud text|Weak Spotter known}}
| roll a natural '''19''' or '''20''' on 1d20 hit roll
| 10%
|-
| {{qud text|Weapon is masterwork}}
{{qud text|Weak Spotter known}}
| roll a natural '''16''', '''17''', '''18''', '''19''', or '''20''' on 1d20 hit roll
| 25%
|}
 
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}