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edits
(corrected crit bonus, see discussion for source) |
(Add some further detail and a table that breaks things down.) |
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| id=Pistol_WeakSpotter | | id=Pistol_WeakSpotter | ||
}} | }} | ||
Doubles the [[critical hit|crit chance]] of pistols (adding +1 to the 1d20 roll if the pistol is not [[masterwork]], and adding +3 to the 1d20 roll, to a total of 4, if the pistol is masterwork) | Doubles the [[critical hit|crit chance]] of pistols (adding +1 to the 1d20 roll if the pistol is not [[masterwork]], and adding +3 to the 1d20 roll, to a total of 4, if the pistol is masterwork). | ||
In actuality, this skill slightly ''more than doubles'' the crit chance when combined with the [[Masterwork]] mod.{{Code Reference|class=MissileWeapon|method=MissileHit|comment=When combined with Masterwork, WeakSpotter actually slightly more than doubles the crit chance due to the way the calculation is coded in this method.}} | |||
{| class="wikitable" | |||
! Skills | |||
! Crit Condition | |||
! Crit Chance | |||
|- | |||
| {{qud text|&KWeapon not masterwork}} | |||
{{qud text|&KWeak Spotter not known}} | |||
| roll a natural ''20'' on 1d20 hit roll | |||
| 5% | |||
|- | |||
| {{qud text|Weapon is masterwork}} | |||
{{qud text|&KWeak Spotter not known}} | |||
| roll a natural '''19''' or '''20''' on 1d20 hit roll | |||
| 10% | |||
|- | |||
| {{qud text|&KWeapon not masterwork}} | |||
{{qud text|Weak Spotter known}} | |||
| roll a natural '''19''' or '''20''' on 1d20 hit roll | |||
| 10% | |||
|- | |||
| {{qud text|Weapon is masterwork}} | |||
{{qud text|Weak Spotter known}} | |||
| roll a natural '''16''', '''17''', '''18''', '''19''', or '''20''' on 1d20 hit roll | |||
| 25% | |||
|} | |||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |