Weak Spotter: Difference between revisions

1,331 bytes added ,  15:24, 2 July 2022
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| req=19 Agility
| req=19 Agility
| cost=150
| cost=150
| desc=You score critical hits with pistols twice as often.
| desc=You are 5% more likely to score critical hits with pistols (standard chance is 5%).
| id=Pistol_WeakSpotter
| id=Pistol_WeakSpotter
}}
}}
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This skill reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Pistol_WeakSpotter}} When combined with a [[masterwork]] weapon, this results in a total critical hit chance of 15%{{Code Reference|class=ModMasterwork}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}}
 
For more information about critical hits, refer to the [[critical hit]]s page.
 
{{Factions that teach the skill}}
 
{{Creatures with the skill}}
 
== Tips ==
{{Opinion}}
* Powerful when combined with masterwork {{favilink|chain pistol|plural}}, due to their high rate of fire.
* Can also be combined with {{favilink|precision nanon fingers}} for a significant increase to critical hit chance.
 
== Trivia ==
* In older versions of {{gamename}}, the combination of '''masterwork''' and '''Weak Spotter''' resulted in a 25% critical hit chance. This was reduced in patch {{Patch|2.0.201.70}}.<ref>[https://store.steampowered.com/news/app/333640/view/3026952620748684775 patch notes]</ref><ref>[https://wiki.cavesofqud.com/index.php?title=Weak_Spotter&oldid=31926 previous wiki page description]</ref>
 
{{references|2.0.201.70}}
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