Weak Spotter: Difference between revisions

23 bytes removed ,  15:24, 2 July 2022
m
power -> skill
mNo edit summary
m (power -> skill)
 
(10 intermediate revisions by 3 users not shown)
Line 3: Line 3:
| req=19 Agility
| req=19 Agility
| cost=150
| cost=150
| desc=You score critical hits with pistols twice as often.
| desc=You are 5% more likely to score critical hits with pistols (standard chance is 5%).
| id=Pistol_WeakSpotter
| id=Pistol_WeakSpotter
}}
}}
Doubles the [[critical hit|crit chance]] of pistols (adding +1 to the 1d20 roll if the pistol is not [[masterwork]], and adding +3 to the 1d20 roll, to a total of 4, if the pistol is masterwork).
{{tocright}}
This skill reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Pistol_WeakSpotter}} When combined with a [[masterwork]] weapon, this results in a total critical hit chance of 15%{{Code Reference|class=ModMasterwork}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}}


In actuality, this skill slightly ''more than doubles'' the crit chance when combined with the [[Masterwork]] mod.{{Code Reference|class=MissileWeapon|method=MissileHit|comment=When combined with Masterwork, WeakSpotter actually slightly more than doubles the crit chance due to the way the calculation is coded in this method.}}
For more information about critical hits, refer to the [[critical hit]]s page.


== Skill and Mod Interactions ==
{{Factions that teach the skill}}


{| class="wikitable"
{{Creatures with the skill}}
! Skills
! Crit Condition
! Crit Chance
|-
| {{qud text|&KWeapon not masterwork}}
{{qud text|&KWeak Spotter not known}}
| roll a natural '''20''' on 1d20 hit roll
| 5%
|-
| {{qud text|Weapon is masterwork}}
{{qud text|&KWeak Spotter not known}}
| roll a natural '''19''' or '''20''' on 1d20 hit roll
| 10%
|-
| {{qud text|&KWeapon not masterwork}}
{{qud text|Weak Spotter known}}
| roll a natural '''19''' or '''20''' on 1d20 hit roll
| 10%
|-
| {{qud text|Weapon is masterwork}}
{{qud text|Weak Spotter known}}
| roll a natural '''16''', '''17''', '''18''', '''19''', or '''20''' on 1d20 hit roll
| 25%
|}


== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* Very powerful when combined with masterwork {{favilink|chain pistol|plural}}, due to their high rate of fire.
* Powerful when combined with masterwork {{favilink|chain pistol|plural}}, due to their high rate of fire.
* Can also be combined with {{favilink|precision nanon fingers}} for a significant increase to critical hit chance.


{{references|2.0.201.60}}
== Trivia ==
* In older versions of {{gamename}}, the combination of '''masterwork''' and '''Weak Spotter''' resulted in a 25% critical hit chance. This was reduced in patch {{Patch|2.0.201.70}}.<ref>[https://store.steampowered.com/news/app/333640/view/3026952620748684775 patch notes]</ref><ref>[https://wiki.cavesofqud.com/index.php?title=Weak_Spotter&oldid=31926 previous wiki page description]</ref>


{{Skills and Powers Navbox}}
{{references|2.0.201.70}}
{{Skills Navbox}}