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(→Useful Resources: Now covered at the top.) |
(adding missile weapon navbox. Elaborate on heavy weapons and use favilinks for examples.) |
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===Missile Weapons=== | ===Missile Weapons=== | ||
Missile weapons must be fired with the fire command (default ''f''), or by using a ranged weapon skill. They are separated into three categories. Ranged weapons are equipped in dedicated ranged weapon slots, allowing you to have both ranged and melee weapons ready at once. | Missile weapons must be fired with the fire command (default '''f'''), or by using a ranged weapon skill. They are separated into three categories. Ranged weapons are equipped in dedicated ranged weapon slots, allowing you to have both ranged and melee weapons ready at once. | ||
* [[Pistol]] | * [[Pistol]] | ||
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** These fall under the same skill category, though [[Bows]] and [[Rifle]]s function differently. Bows and Rifles specializes in focusing attack to one target dealing massive damages and various [[effects|status effects]]. | ** These fall under the same skill category, though [[Bows]] and [[Rifle]]s function differently. Bows and Rifles specializes in focusing attack to one target dealing massive damages and various [[effects|status effects]]. | ||
* [[Heavy Weapon]] | * [[Heavy Weapon]] | ||
** Heavy Weapons are a broad category of weapons | ** Heavy Weapons are a broad category of weapons with a wide range of effects; many of them ignore standard weapon mechanics. These include the {{favilink|Missile launcher}}, {{favilink|Flamethrower}}, {{favilink|Grenade launcher}}, and {{favilink|Defoliant pump}}. Most heavy weapons inflict movement penalties when wielded without the appropriate skills and are, as the name implies, quite heavy. | ||
==List of Weapons== | ==List of Weapons== | ||
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{{Weapon Navbox}} | {{Weapon Navbox}} | ||
{{Missile Weapon Navbox}} | |||
[[Category:Concepts]][[Category:Items]] | [[Category:Concepts]][[Category:Items]] |
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