Weirdwire Conduit.. Eureka!/Guide: Difference between revisions

cleanup needed
(Created page with "{{As Of Patch|2.0.200.81}} {{BASEPAGENAME}} is one of the very first quests that the player can receive, and is recommended to finish its objectives ahead of time even before...")
 
(cleanup needed)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{As Of Patch|2.0.200.81}}
{{As Of Patch|2.0.200.81}}
{{BASEPAGENAME}} is one of the very first quests that the player can receive, and is recommended to finish its objectives ahead of time even before the player gets the quest if they did not spawn with two artifacts already to give to Argyve. This guide assumes that the player has NOT fully completed the [[Early Game Checklist]], but hopefully have at the very least a glowsphere from Ulraig. You can actually complete this quest while filling out the checklist at the same time for Maximum Efficiency.
{{BASEPAGENAME}} is one of the very first quests that the player can receive, and is recommended to finish its objectives ahead of time even before the player gets the quest if they did not spawn with two artifacts already to give to {{favilink|Argyve}}. This guide assumes that the player has NOT fully completed the [[Early Game Checklist]], but hopefully have at the very least some witchwood bark from {{favilink|Elder Irudad}}. You can actually complete this quest while filling out the checklist at the same time for Maximum Efficiency.


If you already completed [[Fetch Argyve a Knickknack]] and [[Fetch Argyve Another Knickknack]]: great! You can get goodies inside Argyve's chests without repercussion. Even if you haven't, the rust caves are still a relatively safe place to visit. This way you can gather wire as well as look for possible artifacts to turn in.
If you already completed [[Fetch Argyve a Knickknack]] and [[Fetch Argyve Another Knickknack]]: great! You can get goodies inside Argyve's chests without repercussion. Even if you haven't, the {{favilink|rust wells}} are still a relatively safe place to visit. This way you can gather wire as well as look for possible artifacts to turn in.


== Actually getting there ==
== Actually getting there ==
Actually getting to the Rust Wells can be difficult, especially for beginners traversing the world map. If they happen to be unfortunate enough to get lost in the hills, they can easily meet their end to a [[salthopper]]. One way of mitigating this is going down (<code>></code>) on every {{Parasang}}, and then moving back up to the world map. When the player gets lost, it drops them down in the middle screen of the parasang. If you've already seen the center of the parasang, you'll immediately recognize it and get not lost.
Actually getting to the Rust Wells can be difficult, especially for beginners traversing the world map. If they happen to be unfortunate enough to get lost in the hills, they can easily meet their end to a [[salthopper]]. One way of mitigating this is going down (<code>Shift</code> + <code>></code>) on every {{Parasang}}, and then moving back up to the world map. When the player gets lost, it drops them down in the middle screen of the parasang. If you've already seen the center of the parasang, you'll immediately recognize it and get not lost.


=== Creatures to watch out for ===
=== Creatures to watch out for ===
Line 13: Line 13:
* {{favilink|snapjaw brute|plural}} - Tankier snapjaws that hurt a bit more. They're killable, but only if you face one at a time.  
* {{favilink|snapjaw brute|plural}} - Tankier snapjaws that hurt a bit more. They're killable, but only if you face one at a time.  
* {{favilink|snapjaw scavenger|plural}} - These are your loot dispensers. Kill one at a time and grab enough equipment so you have 6 AV to complete the early game checklist! If they drop any daggers, be sure to pick them up even if you don't use them. They're good for selling and one other thing for later.
* {{favilink|snapjaw scavenger|plural}} - These are your loot dispensers. Kill one at a time and grab enough equipment so you have 6 AV to complete the early game checklist! If they drop any daggers, be sure to pick them up even if you don't use them. They're good for selling and one other thing for later.
* {{favilink|snapjaw hunter|plural}} - loot dispenser #2. Try to use line of sight to your advantage because if they're unable to spot you, they will move in closer to melee you. A much better alternative to you running at them ready to get a faceful of arrows.  
* {{favilink|snapjaw hunter|plural}} - loot dispenser #2. Try to use line of sight to your advantage because if they're unable to spot you, they will move in closer to melee you. A much better alternative to you running at them ready to get a facefull of arrows.  


=== I'm still lost anyway... ===
=== I'm still lost anyway... ===
Line 21: Line 21:
Congrats, you've reached the rust wells! You might see yellow {{favilink|witchwood tree|plural}} around. If they have red bark, you can use [[Harvestry]] (learned from the villagers of Joppa) to grab a cheap and effective healing item for your checklist.  
Congrats, you've reached the rust wells! You might see yellow {{favilink|witchwood tree|plural}} around. If they have red bark, you can use [[Harvestry]] (learned from the villagers of Joppa) to grab a cheap and effective healing item for your checklist.  


The wildlife is similar to [[Red Rock]], but it will always be covered in vines like {{favilink|jilted lover|plural}} or {{favilink|qudzu}}. They are weak and cannot move. They're a great way to boost exp (and much better than hitting glowpads and glowfish) if you haven't done Argyve's previous quests yet. However, qudzu can [[rusted|rust]] your metal equipment. This is less of an issue early on when most of your armor still isn't metal yet. If you picked up a lot of daggers like I told you, the chances that they'll rust an important weapon is much less likely because it will rust the daggers instead. Anyway, onto doing the actual quest.
The wildlife is similar to {{favilink|Red Rock}}, but it will always be covered in vines like {{favilink|jilted lover|plural}} or {{favilink|qudzu}}. They are weak and cannot move. They're a great way to boost exp (and much better than hitting glowpads and glowfish) if you haven't done Argyve's previous quests yet. However, qudzu can [[rusted|rust]] your metal equipment. This is less of an issue early on when most of your armor still isn't metal yet. If you picked up a lot of daggers like I told you, the chances that they'll rust an important weapon is much less likely because it will rust the daggers instead. Anyway, onto doing the actual quest.
 
=== Gathering Wire ===
=== Gathering Wire ===
{{cleanup| is this still accurate as of updated rust wells?}}
The reason why this quest is surprisingly easy to complete is because there are three rust wells on the map. Each center zone of the rust wells will spawn one of each type of [[wire strand]]s: 1', 3', 10', 20', and 50'. You don't actually need to care about any of them other than the 50' wire. Luckily, this is easy because it's the only one that's {{qud shader|R|bright red}} in color.
The reason why this quest is surprisingly easy to complete is because there are three rust wells on the map. Each center zone of the rust wells will spawn one of each type of [[wire strand]]s: 1', 3', 10', 20', and 50'. You don't actually need to care about any of them other than the 50' wire. Luckily, this is easy because it's the only one that's {{qud shader|R|bright red}} in color.


2,158

edits