World map: Difference between revisions

2,691 bytes added ,  18:26, 22 December 2023
add one more historical map entry
(Added Travel Speed section)
(add one more historical map entry)
 
(7 intermediate revisions by 2 users not shown)
Line 10: Line 10:
Click on any location to send you to that page!
Click on any location to send you to that page!
<div style="overflow:auto;height:622px;">
<div style="overflow:auto;height:622px;">
<imagemap>File:World_Map_(Moon_Stair).png|alt=The world map of the rusty world of Qud. Each significant location can be clicked to send the user to the relevant page. If the image map does not load or work, please use the regular article.
<imagemap>File:World_map.png|alt=The world map of the rusty world of Qud. Each significant location can be clicked to send the user to the relevant page. If the image map does not load or work, please use the regular article.


rect 78 48 96 72 [[Six Day Stilt]]
rect 78 48 96 72 [[Six Day Stilt]]
Line 145: Line 145:


===Getting Lost===
===Getting Lost===
Each time that you move a space on the world map, there is a chance that your character will become lost. If this happens, you'll be forced to enter the zone you're currently travelling over, and you won't be able to re-enter the world map until you regain your bearings. You can regain your bearings by talking to another humanoid, or if you can't find someone to talk to, you will have a chance to regain your bearings naturally each time that you enter a new zone.
Each time that you move a space on the world map, there is a chance that your character will become [[lost]]. If this happens, you'll be forced to enter the zone you're currently travelling over, and you won't be able to re-enter the world map until you regain your bearings. You can regain your bearings by talking to another humanoid, or if you can't find someone to talk to, you will have a chance to regain your bearings naturally each time that you enter a new zone. The chance to become lost is 12% everywhere except the [[salt dunes]] (where it is 10%),but there are many means to reduce this.
 
The bonuses listed below can stack, and broadly they add together. This means if the player uses {{favilink|gyrocopter backpack}} and {{favilink|anti-gravity boots}} together, which have Level 4 and level 6 flight (52% and 60% reduction respectively), the player will reach 100% reduction and not get lost.
 
{| class="wikitable"
! Navigation Bonus Source !! Percentage Reduction || Notes
|-
| [[Wayfaring]] || 17% || The skill itself advises 15%
|-
| Wilderness Lore || 95% || There exists a seperate [[Wayfaring]] skill for each terrain
|-
| A source of [[Flying]] || 36% + 4*Flight Level || Multiple flying types stack, but the [[Cathedra with black opal tracery|Cathedra]] cybernetic provides no bonus
|-
| {{favilink|Compass Bracelet}} || 10% ||
|-
| [[Nav]] item mod || 20% + 3*Item Tier || Additional [[compute power]] boosts this effect by 1 tier/10 compute power
|-
| {{favilink|Precinct Navigator}} || 50% || This applies only in {{favilink|Ruins}} but has +10% per 10 compute power
|-
| {{favilink|Navigation system}} || 10% or 30% || 30% is in {{favilink|Ruins}} only, and this does not stack with a {{favilink|Compass Bracelet}}
|}


=== Distance ===
=== Distance ===
Line 156: Line 176:


=== Travel Speed ===
=== Travel Speed ===
It takes time to travel the world and more difficult terrain takes longer to travel through. There are several means at your disposal to speed up how quickly you navigate. [[Flying]] will usually (see page) increase your travel speed, as will [[Wayfaring]] skills or an item with the [[Nav]] item mod. The bonuses stack by adding together.
It takes time to travel the world and more difficult terrain takes longer to travel through. There are several means at the players disposal to speed up how quickly they can navigate. [[Flying]] will usually (see page) increase travel speed, as will [[Wayfaring]] skills or an item with the [[Nav]] item mod. The bonuses stack by adding together.
{| class="wikitable"
{| class="wikitable"
! Terrains !! Travel time in turns !! Time in hours
! Terrains !! Travel time in turns !! Time in hours
Line 193: Line 213:
|[[File:Zone09.png|class=scalable]]
|[[File:Zone09.png|class=scalable]]
|}
|}
===Chance Encounters===
While travelling the player may find a hidden location such as a [[Snapjaw fort]] or surface ruins. A prompt will appear in the scenario asking if the player wishes to explore the location and if so they will be taken to that zone and a note made on the world map regarding it. If the encounter is not explored no map information is added regarding that encounter. The base chance to find an encounter, if there is one to be found, is 10% and a seperate roll is made for each encounter on that world map tile. There are several means to increase the odds.
This chance only applies to finding [[locations]] while travelling the world map. A player may also stumble upon a [[Legendary creature]] from a particular faction or discover other odd encounters but these occur on a zone-by-zone basis not while travelling the world map.
{| class="wikitable"
! Source of Bonus !! Bonus !! Notes
|-
| [[Wayfaring|Wilderness Lore Skill]] || +10% || There are different skills for differnt terrain
|-
| {{favilink|Precinct Navigator}} || +10% || This only applies to any encounter in {{favilink|Ruins}}, or to finding surface ruins in other terrains. [[Compute power]] adds +1.5% per 10 compute power
|-
| [[Nav]] item mod || +1% to 2% depending on tier || Compute power can add a further 3% at 100 compute power
|}
==Navigation==
==Navigation==
<div style="display: flex; flex-wrap: wrap;">
<div style="display: flex; flex-wrap: wrap;">
Line 248: Line 284:
===World Map, Circa 2021===
===World Map, Circa 2021===
[[Image:Qud_World_Map_(reef_version).png|600px|class=scalable]]
[[Image:Qud_World_Map_(reef_version).png|600px|class=scalable]]
===World Map, Dec 2022+===
[[Image:World_Map_(Moon_Stair).png|600px|class=scalable]]


{{Mechanics Navbox}}
{{Mechanics Navbox}}