World map: Difference between revisions

86 bytes removed ,  18:26, 22 December 2023
add one more historical map entry
(add one more historical map entry)
 
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Click on any location to send you to that page!
Click on any location to send you to that page!
<div style="overflow:auto;height:622px;">
<div style="overflow:auto;height:622px;">
<imagemap>File:World_Map_(Moon_Stair).png|alt=The world map of the rusty world of Qud. Each significant location can be clicked to send the user to the relevant page. If the image map does not load or work, please use the regular article.
<imagemap>File:World_map.png|alt=The world map of the rusty world of Qud. Each significant location can be clicked to send the user to the relevant page. If the image map does not load or work, please use the regular article.


rect 78 48 96 72 [[Six Day Stilt]]
rect 78 48 96 72 [[Six Day Stilt]]
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Each time that you move a space on the world map, there is a chance that your character will become [[lost]]. If this happens, you'll be forced to enter the zone you're currently travelling over, and you won't be able to re-enter the world map until you regain your bearings. You can regain your bearings by talking to another humanoid, or if you can't find someone to talk to, you will have a chance to regain your bearings naturally each time that you enter a new zone. The chance to become lost is 12% everywhere except the [[salt dunes]] (where it is 10%),but there are many means to reduce this.
Each time that you move a space on the world map, there is a chance that your character will become [[lost]]. If this happens, you'll be forced to enter the zone you're currently travelling over, and you won't be able to re-enter the world map until you regain your bearings. You can regain your bearings by talking to another humanoid, or if you can't find someone to talk to, you will have a chance to regain your bearings naturally each time that you enter a new zone. The chance to become lost is 12% everywhere except the [[salt dunes]] (where it is 10%),but there are many means to reduce this.


The bonuses listed below can stack, and broadly they add together. This means if the player uses {{favilink|gyrocopter backpack}} and {{favilink|anti-gravity boots}} together, which have Level 4 and level 6 flight (52% and 60% reduction respectively), the player will reach 100% reduction and not get lost. There is some deviation though, as {{favilink|mechanical wings}} & {{favilink|anti-gravity boots}} together do add to 100%, but don't reduce the chance to 0%.
The bonuses listed below can stack, and broadly they add together. This means if the player uses {{favilink|gyrocopter backpack}} and {{favilink|anti-gravity boots}} together, which have Level 4 and level 6 flight (52% and 60% reduction respectively), the player will reach 100% reduction and not get lost.  


{| class="wikitable"
{| class="wikitable"
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===World Map, Circa 2021===
===World Map, Circa 2021===
[[Image:Qud_World_Map_(reef_version).png|600px|class=scalable]]
[[Image:Qud_World_Map_(reef_version).png|600px|class=scalable]]
===World Map, Dec 2022+===
[[Image:World_Map_(Moon_Stair).png|600px|class=scalable]]


{{Mechanics Navbox}}
{{Mechanics Navbox}}