Wrist calc: Difference between revisions

189 bytes removed ,  20:48, 7 October 2021
Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 10: Line 10:
| commerce = 20
| commerce = 20
| lightradius = 2
| lightradius = 2
| energycellrequired = yes
| chargeused = 2
| chargeused = 2
| chargefunction = BootSequence [1], ComputeNode [1]
| chargefunction = BootSequence [1], ComputeNode [1]
| id = Wristcalc
| id = Wristcomp
| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
Line 22: Line 21:
| tilecolors = cc
| tilecolors = cc
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes}}
| inheritingfrom = BaseBracelet
| inheritingfrom = Wristcalc
| unidentifiedimage = wrist calc unidentified.png
| unidentifiedimage = wrist calc unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
Line 33: Line 32:
{{Qud shader|rules|{{(}}When equipped and powered, provides 10 units of compute power to the local lattice.{{)}}}}
{{Qud shader|rules|{{(}}When equipped and powered, provides 10 units of compute power to the local lattice.{{)}}}}
{{Qud shader|rules|{{(}}When equipped, provides light in radius 2.{{)}}}}
{{Qud shader|rules|{{(}}When equipped, provides light in radius 2.{{)}}}}
{{Qud shader|rules|{{(}}When equipped and powered, this item grants a bonus to identifying artifacts as if your Intelligence score were increased by 2.{{)}}}}
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.201.114
| gameversion = 2.0.201.114
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