Yal: Difference between revisions

26 bytes added ,  15:25, 28 November 2020
Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
Line 1: Line 1:
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{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|text={{(}}Yal{{)}}|colors=B-C-Y|type=sequence}}}}
| title = {{Qud text|{{Qud shader|text={{(}}Yal{{)}}|colors=B-C-Y|type=sequence}}}}
Line 11: Line 10:
| elementaltype = Cold
| elementaltype = Cold
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 95
| commerce = 95
| weaponskill = {{SkillID to name|Axe}}
| weaponskill = {{SkillID to name|Axe}}
Line 24: Line 24:
| desc = Somewhere between battle axe and vinereaper, the icy ancestral tool called Yal represents the eternal struggle between the industriousness of the hindren people and the cruelty of harsh winters. The biting cold of its curved blade is as sharp as its honed carbide edge.
| desc = Somewhere between battle axe and vinereaper, the icy ancestral tool called Yal represents the eternal struggle between the industriousness of the hindren people and the cruelty of harsh winters. The biting cold of its curved blade is as sharp as its honed carbide edge.
| categories = Axes
| categories = Axes
| gameversion = 2.0.201.53
}}
}}
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