Zetachrome long sword: Difference between revisions

Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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| tilecolors = my
| tilecolors = my
| renderstr = \
| renderstr = \
| role = Rare
| extra = {{Extra info|twohanded = no | metal = yes | flametemperature = 99999}}
| extra = {{Extra info|twohanded = no | metal = yes | flametemperature = 99999}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword8}}
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword8}} </br>{{Dynamic object|Items|Long Sword8}}
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = Quark-gluon plasma rapidly cooled and was extinguished on the voidpeaks of the early universe, except where the globules got trapped in 6D kinks of spacetime. There they glided in the slipstream for billions of years until beings discovered them, built machines to extract and cool them, and reheat them in their stellar furnaces.
| desc = Quark-gluon plasma rapidly cooled and was extinguished on the voidpeaks of the early universe, except where the globules got trapped in 6D kinks of spacetime. There they glided in the slipstream for billions of years until beings discovered them, built machines to extract and cool them, and reheat them in their stellar furnaces.
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Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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