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m (clarify zone tier calculation detail) |
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== Calculating a Zone's Tier == | == Calculating a Zone's Tier == | ||
To determine a zone's tier:{{Code Reference|namespace=XRL.World|class=ZoneManager|method=GetZoneTier}} | To determine a zone's tier:{{Code Reference|namespace=XRL.World|class=ZoneManager|method=GetZoneTier}} | ||
# Find the world map tier of the current parasang. These numeric tier values are pictured in the [[#Base_Difficulty_Tier_of_World_Map_Parasangs|Base Difficulty Tier of World Map Parasangs]] section below. | # Find the world map tier of the current parasang. These numeric tier values are pictured in the [[#Base_Difficulty_Tier_of_World_Map_Parasangs|Base Difficulty Tier of World Map Parasangs]] section below. If the tier is 0, increase it to 1 (1 is the minimum zone tier). | ||
# | # Next, modify that value based on the current depth: | ||
#* The zone tier is unchanged for the surface level and levels 1-4 underground. | #* The zone tier is unchanged for the surface level and levels 1-4 underground. | ||
#* Otherwise, the zone tier is increased by '''Floor(Depth / 5)'''. Depth 5-9 increases the zone tier by 1, depth 10-14 increases the zone tier by 2, and so on. | #* Otherwise, the zone tier is increased by '''Floor(Depth / 5)'''. Depth 5-9 increases the zone tier by 1, depth 10-14 increases the zone tier by 2, and so on. |