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=== Calculating Static Zone Tier === | === Calculating Static Zone Tier === | ||
To determine the static zone tier for a zone:{{Code Reference|namespace=XRL.World|class=Zone|property=NewTier}} | To determine the static zone tier for a zone:{{Code Reference|namespace=XRL.World|class=Zone|property=NewTier}} | ||
* If the current zone is strata | * If the current zone is 6 strata or deeper underground: | ||
*# Calculate '''2 + Floor((Strata - 6) / 5)''', regardless of the world location. | *# Calculate '''2 + Floor((Strata - 6) / 5)''', regardless of the world location. | ||
*# Modify the result to ensure it is a number between 1 and 8. The result is always constrained to the nearest number within the 1 to 8 range. | *# Modify the result to ensure it is a number between 1 and 8. The result is always constrained to the nearest number within the 1 to 8 range. | ||
* Otherwise, for any zone higher than strata | * Otherwise, for any zone higher than 6 strata underground: | ||
*# Take the static zone tier value shown in the map above. | *# Take the static zone tier value shown in the map above. | ||
*# Modify that value to ensure it is a number between 1 and 8. The result is always constrained to the nearest number within the 1 to 8 range. | *# Modify that value to ensure it is a number between 1 and 8. The result is always constrained to the nearest number within the 1 to 8 range. |
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