Zone tier: Difference between revisions

No change in size ,  21:40, 29 March 2022
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=== Calculating Static Zone Tier ===
=== Calculating Static Zone Tier ===
To determine the static zone tier for a zone:{{Code Reference|namespace=XRL.World|class=Zone|property=NewTier}}
To determine the static zone tier for a zone:{{Code Reference|namespace=XRL.World|class=Zone|property=NewTier}}
* If the current zone is strata 6 or deeper underground:
* If the current zone is 6 strata or deeper underground:
*# Calculate '''2 + Floor((Strata - 6) / 5)''', regardless of the world location.
*# Calculate '''2 + Floor((Strata - 6) / 5)''', regardless of the world location.
*# Modify the result to ensure it is a number between 1 and 8. The result is always constrained to the nearest number within the 1 to 8 range.
*# Modify the result to ensure it is a number between 1 and 8. The result is always constrained to the nearest number within the 1 to 8 range.
* Otherwise, for any zone higher than strata 6 underground:
* Otherwise, for any zone higher than 6 strata underground:
*# Take the static zone tier value shown in the map above.
*# Take the static zone tier value shown in the map above.
*# Modify that value to ensure it is a number between 1 and 8. The result is always constrained to the nearest number within the 1 to 8 range.
*# Modify that value to ensure it is a number between 1 and 8. The result is always constrained to the nearest number within the 1 to 8 range.
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