Maghammer: Difference between revisions

49 bytes added ,  15:07, 18 April 2020
Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto to game version 2.0.200.2 using QBE v1.0rc2)
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.2}}
{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|&amp;cmag&amp;Cha&amp;Ymm&amp;Wer}}
| title = {{Qud text|&amp;cmag&amp;Cha&amp;Ymm&amp;Wer}}
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| colorstr = &amp;C
| colorstr = &amp;C
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Cudgel5th
| inheritingfrom = Cudgel5th
| dynamictable = {{Dynamic object|MeleeWeapons|Maghammer}}
| dynamictable = {{Dynamic object|MeleeWeapons|Maghammer}}
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| categories = Cudgels
| categories = Cudgels
}}
}}
<!-- END QBE -->The {{name}} is an artifact that, on hit, will [[latched onto|latch onto]] metal creatures or a creature wearing [[Metal]] equipment for 8-12 rounds. This latching attempt will take 10 charge and have an initial strength [[save]] of 20. While [[latched onto|latched on]], each attempt to break free will be a strength saving throw with difficulty 20. At the end of every turn that creature remains latched onto, that creature will be autohit by the {{name}}.<ref><code>XRL.World.Parts.LatchesOn</code></ref>
<!-- END QBE -->
The {{name}} is an artifact that, on hit, will [[latched onto|latch onto]] metal creatures or a creature wearing [[Metal]] equipment for 8-12 rounds. This latching attempt will take 10 charge and have an initial strength [[save]] of 20. While [[latched onto|latched on]], each attempt to break free will be a strength saving throw with difficulty 20. At the end of every turn that creature remains latched onto, that creature will be autohit by the {{name}}.<ref><code>XRL.World.Parts.LatchesOn</code></ref>


The {{name}} can be [[tinker II|tinkered]] with a randomized bit ({{bits|A}}, {{bits|B}}, {{bits|C}}, or {{bits|D}}) and {{bits|345}}.
The {{name}} can be [[tinker II|tinkered]] with a randomized bit ({{bits|A}}, {{bits|B}}, {{bits|C}}, or {{bits|D}}) and {{bits|345}}.
==References==
==References==
<references/>
<references/>
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