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Robots are guarunteed to be rusted within a rust bog, and creatures within the zone are guarunteed to have a rusted inventory.<ref name="GameObject"/> Each non-robot creature within the rust bog has a 60% of being a qudzu symbiote. | Robots are guarunteed to be rusted within a rust bog, and creatures within the zone are guarunteed to have a rusted inventory.<ref name="GameObject"/> Each non-robot creature within the rust bog has a 60% of being a qudzu symbiote. | ||
Finally, rust bogs will have 2-3 {{favilink|rust-chewed locker|plural}} somewhere in the zone. Each locker will contain at least 2 random items from [[Data:Artifact|Artifact 4R]], with a 50% chance of containing an additional item.<ref name="Population"/> | Finally, rust bogs will have 2-3 {{favilink|rust-chewed locker|plural}} somewhere in the zone. Each locker will contain at least 2 random items from [[Data:Artifact#Artifact 4R|Artifact 4R]], with a 50% chance of containing an additional item.<ref name="Population"/> | ||
Zones that contain a rust bog will have "'''and rust bog'''" appended to the end of their names.<ref name="ZoneName"/> | Zones that contain a rust bog will have "'''and rust bog'''" appended to the end of their names.<ref name="ZoneName"/> |