Telepathy: Difference between revisions

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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 6: Line 7:
| id = Telepathy
| id = Telepathy
| code = dw
| code = dw
| desc = You may communicate with others through the psychic aether.\n\nChat with anyone in vision (but not trade unless you are next to them)\nTakes much less time to direct companions
| desc = You may communicate with others through the psychic aether.
| realitydistort =yes
 
Chat with anyone in vision\nTakes you much less time to issue orders to companions
| realitydistort = yes
}}
}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to telepathically communicate with other creatures.
This mutation grants the "Telepathy" activated ability, which when used, will prompt the player to select a tile. Telepathy only functions when selecting a visible or previously explored tile containing a creature; selecting anything not meeting this criteria will either do nothing or return a failure message. Curiously, Telepathy can be used on any creature occupying an explored tile even if they are not currently visible to the player. Additionally, Telepathy can be used on any valid tile within the current zone, regardless of distance.
Using Telepathy on a creature will prompt dialogue with them, with reduced options; anything that requires physical interaction will not be available for selection, such as [[trading]] or performing the [[water ritual]]. Otherwise, conversation can be conducted as normal.
Players with Telepathy who have lost their tongue due to [[glotrot]] can still perform speaking actions as normal, such as conversing with creatures and using [[Proselytize]].
Finally, players with Telepathy will have no action cost when directing companions.
== Invalid Telepathy Targets ==
Telepathy is not able to be used on every creature in every scenario. Different failure messages will be shown to the player depending on what they use Telepathy on, and in what circumstances.{{Code Reference|namespace=XRL.World|class=PartsConversationScript|method=IsMentalConversationPossible|name=MentalConversation}}
Attempting to use Telepathy on a creature who lacks a mind returns the following:
{{Qud quote|You can sense nothing from [subject].}}
Attempting to use Telepathy on a creature caught within a {{favilink|stasisfield}} returns the following:
{{Qud quote|You can dimly sense [subject]'s mind, but it is unresponsive.}}
Attempting to use Telepathy on a creature who is exhausted (such as after using [[Disintegration]]) returns the following:
{{Qud quote|[Subject]'s mind is present, but doesn't seem to be responding to you at all.}}
Attempting to use Telepathy on a creature who is [[stunned]] or [[confused]] returns the following:
{{Qud quote|[Subject]'s mind is in disarray.}}
Attempting to use Telepathy on a hostile creature will return the following:
{{Qud quote|You sense only hostility from [subject].}}
Failing Telepathy for any other reason returns the following:
{{Qud quote|You cannot seem to make contact with [subject].}}
Using Telepathy on a creature who is [[asleep]] will open a dialogue box containing a random passage generated by Markov chain, written in {{Qud text|&ccyan}} text and meant to represent the creature's dreams. [[Birds]] will have the text of their dreams "birdified", interspersing the passage with "caws".
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Very low cost on character creation
* Removes the action point cost for directing companions, which synerizes well with [[Beguiling]] or [[Proselytize]]
* Almost completely counters glotrot
=== Disadvantages ===
* Talking with creatures via Telepathy does not afford the player any advantages over talking with them normally, save for being able to talk from a distance
* Does not allow the player to conduct trade or perform the water ritual when talking via Telepathy
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}