Tonics: Difference between revisions

147 bytes added ,  04:04, 6 August 2020
→‎Adverse reactions: add love; edit
m (→‎Adverse reactions: convert ref to Template:Code Reference)
(→‎Adverse reactions: add love; edit)
Line 27: Line 27:


===Adverse reactions===
===Adverse reactions===
Adverse reactions can happen if the player tries to take another tonic while already at their limit of active tonics. The exact result depends on the type of tonic being applied, with the most recent tonic having the overdose effect.
Adverse reactions can happen if a creature tries to take another tonic while already at their limit of active tonics. The exact result depends on the type of tonic being applied, with the most recent tonic having the overdose effect.


[[Mutant]] characters can receive adverse reactions just from taking a tonic. There is always a base chance of 5% for this to happen{{Code Reference|class=Tonic}}, with the message "Your mutant physiology reacts adversely to the tonic."
[[Mutant]] characters can receive adverse reactions just from taking a tonic. There is always a base chance of 5% for this to happen{{Code Reference|class=Tonic}}, with the message "Your mutant physiology reacts adversely to the tonic."
Line 36: Line 36:
!Overdose effect
!Overdose effect
|-
|-
|{{favilink|skulk injector}}
|{{Favilink|love injector}}
| [[blind|blinded]] for 21-30 turns
|The creature's temperature is set to {{T|200}} over the temperature at which they normally burn.
|-
|{{Favilink|skulk injector}}
|The creature is [[blind|blinded]] for 21–30 turns.
|}
|}