Modding:Objects: Difference between revisions

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(Created page with "Category:Modding ==Object Definitions== The game's object definitions live in <u>%game directory\CoQ_Data\StreamingAssets\Base\ObjectBlueprints.xml</u> These object defin...")
 
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'''Example ObjectBlueprints.xml merging a new color for Ctesiphus into ObjectBlueprints.'''
'''Example ObjectBlueprints.xml merging a new color for Ctesiphus into ObjectBlueprints.'''
<objects>
<syntaxhighlight lang="xml">
    <object Name="Ctesiphus" Load="Merge">
<objects>
        <part Name="Render" ColorString="&amp;B"></part>
    <object Name="Ctesiphus" Load="Merge">
    </object>
        <part Name="Render" ColorString="&amp;B"></part>
</objects>
    </object>
</objects>
</syntaxhighlight>


==Component System==
==Component System==
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==Adding the object to encounter==
==Adding the object to encounter==
Once you've created your item check out this page for information on how to introduce it to dynamic encounters: [[Modding: Encounter and Population Modding|Encounter and Population Modding]]
Once you've created your item check out this page for information on how to introduce it to dynamic encounters: [[Modding: Encounters and Population|Encounter and Population Modding]]
==Detailed Topics==
==Detailed Topics==
*<span class="plugin_pagetree_children_span" id="childrenspan25690143-0"> [[Modding: Giving Creatures Inventory Items|Giving Creatures Inventory Items]] </span>
*<span class="plugin_pagetree_children_span" id="childrenspan25690143-0"> [[Modding: Giving Creatures Inventory Items|Giving Creatures Inventory Items]] </span>
*<span class="plugin_pagetree_children_span" id="childrenspan25690130-0"> [[Modding: Ranged Weapons|Ranged Weapons]] </span>
*<span class="plugin_pagetree_children_span" id="childrenspan25690130-0"> [[Modding: Ranged Weapons|Ranged Weapons]] </span>