Modding:Tiles: Difference between revisions

10 bytes removed ,  10:50, 2 June 2020
(Added some changes and explanations for creating your own PC Sprite.)
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== Creating a Player-Tile ==
== Creating a Player-Tile ==
At the moment, the player's sprite does not have a direct/in-game method of directly changing the tile, but there is a method through using the downloadable looklike wish commands that allows you to do so.
At the moment, the player's sprite does not have a direct/in-game method of ghanging the tile, but there is a method that will allow you to make custom sprites and assign them to the player.
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# Firstly, create the item you wish to use as a player tile, the name can have any format, but the image must be saved as PNG format, most sprites work between 16pp x 24pp.
# Firstly, create the item you wish to use as a player tile, the name can have any format, but the image must be saved as PNG format, most sprites work between 16px x 24px.
# Navigate to : <u>%appdata%\Caves of Qud\Mods</u>
# Navigate to : <u>%appdata%\Caves of Qud\Mods</u>
# Create a new folder named "PC Sprite," then create another folder inside PC Sprite named "Texture" you may also add sub-directories based on the  items I.E creatures, buildings, etc.
# Create a new folder named "PC Sprite," then create another folder inside PC Sprite named "Texture" you may also add sub-directories based on the  items I.E creatures, buildings, etc.
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# Launch Caves of Qud.
# Launch Caves of Qud.
# Activate and Approve the mod in the script.
# Activate and Approve the mod in the script.
# After creating your character, use the wish command, "usemytile" and you should be assigned the you customized.
# After creating your character, use the wish command, "usemytile" and you should be assigned the tile you customized.


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Anonymous user