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| gameversion = 2.0.201.114 | | gameversion = 2.0.201.114 | ||
}} | }} | ||
{{name}} is a weapon mod that attempts to daze all creatures for 2-3 turns of the same species as the target in the zone. This daze attempt [[Properties#Reality Distortion Based|distorts reality]], so [[normality]] interferes with it. It also requires an energy cell to function, using 200 charge for each attack. | {{name|caps}} is a weapon mod that attempts to [[dazed|daze]] all creatures for 2-3 turns of the same species as the target in the zone. This daze attempt [[Properties#Reality Distortion Based|distorts reality]], so [[normality]] interferes with it. It also requires an energy cell to function, using 200 charge for each attack. | ||
After each attack, each creature within the same [[creatures|species]] must make a [[Willpower]] [[save]] of varying difficulty depending on damage dealt to the target, as well as if there is additional [[compute power]]: | After each attack, each creature within the same [[creatures|species]] must make a [[Willpower]] [[save]] of varying difficulty depending on damage dealt to the target (and whether they have [[Nerve Poppy]]), as well as if there is additional [[compute power]]: | ||
<math alt="difficulty equals 10 plus damage times 0.2 + compute power divided by 3 - 5 for [[analgesia]]">\text{difficulty} = 10 + \text{damage}*0.2 + \frac{\text{compute power}}{3} - 5\text{ for | <math alt="difficulty equals 10 plus damage times 0.2 + compute power divided by 3 - 5 for [[analgesia]]">\text{difficulty} = 10 + \text{damage}*0.2 + \frac{\text{compute power}}{3} - 5\text{ for Nerve Poppy}</math> | ||
{{Mod Navbox}} | {{Mod Navbox}} |
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