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Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}} | Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}} | ||
Cult hunters also have a 5% chance | Cult hunters also have a 5% chance for their most valuable item to become [[extradimensional]] and remain extant when the hunter dies. When this happens, "(hunter) drops a (item), and by sheer chance (it) quantum tunnels and fully materializes in this dimension." will appear in the message log.{{Code Reference | class = ExtradimensionalLoot}} | ||
=====Cult Types===== | =====Cult Types===== | ||
{| class="wikitable" | {| class="wikitable" |
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