Medassist module: Difference between revisions

114 bytes added ,  08:34, 31 May 2022
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Aside from significantly decreasing the action cost of using [[tonics]], the {{name}} can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are generally detailed below.{{Code Reference|class=CyberneticsMedassistModule}}
Aside from significantly decreasing the action cost of using [[tonics]], the {{name}} can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are broadly detailed below.{{Code Reference|class=CyberneticsMedassistModule}}


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When the player drops below 10% HP,  
When the player drops below 10% HP, the {{name}} will randomly use any tonics loaded into it, prioritizing healing and {{favilink|shade oil injectors}}.
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}
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