Elder breathbeard: Difference between revisions

141 bytes added ,  21:03, 19 April 2020
Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2
imported>Teamtotobot
m (Bot: Adding {{Creature Navbox|Unshelled reptiles}})
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
Line 1: Line 1:
{{As Of Patch|2.0.196.1}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Character
{{Character
| title = {{Qud text|elder breathbeard}}
| title = {{Qud text|elder breathbeard}}
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| ma = 2
| ma = 2
| id = Elder Breather
| id = Elder Breather
| tier = 5
| colorstr = &amp;y
| colorstr = &amp;y
| renderstr = r
| renderstr = r
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| categories = Reptiles
| categories = Reptiles
}}
}}
<!-- END QBE -->
{{name|plural}} are the base creature that elder ____beard creatures are based off of. In XML, only the {{name}} object is used, and its type of breath, color, and name are all decided in cs script. Similar to how [[stat sap]]s are spawned, the type of breath is seeded based on zone ID, meaning that in the same zone, the same type of elder breathbeard will spawn.<ref><code>XRL.World.Parts.RandomBreather</code></ref>
{{name|plural}} are the base creature that elder ____beard creatures are based off of. In XML, only the {{name}} object is used, and its type of breath, color, and name are all decided in cs script. Similar to how [[stat sap]]s are spawned, the type of breath is seeded based on zone ID, meaning that in the same zone, the same type of elder breathbeard will spawn.<ref><code>XRL.World.Parts.RandomBreather</code></ref>


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