Saw-hander: Difference between revisions

18 bytes added ,  16:07, 23 December 2023
Updated by Kernelmethod with game version 2.0.206.51 using QBE v1.0rc2
(Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2)
(Updated by Kernelmethod with game version 2.0.206.51 using QBE v1.0rc2)
Line 9: Line 9:
| ma = 10
| ma = 10
| marange = 7+1d5
| marange = 7+1d5
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Sawhander
| id = Sawhander
Line 17: Line 17:
| renderstr = 5
| renderstr = 5
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = TreadedRobot}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = TreadedRobot}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| dynamictable = {{Dynamic object|Jungle_Creatures|Sawhander}} </br>{{Dynamic object|Ruins_Creatures|Sawhander}}
| dynamictable = {{Dynamic object|Jungle_Creatures|Sawhander}} </br>{{Dynamic object|Ruins_Creatures|Sawhander}}
Line 40: Line 40:
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Axe_Cleave}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Axe_Cleave}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}}
| desc = Steel treads turn around a drive sprocket, toting a chrome spine and featureless sensor array. Stuck on its grooved, steel arms are two big rotary saws, rust-dulled.
| desc = Steel treads turn around a drive sprocket, toting a chrome spine and featureless sensor array. Stuck on =pronouns.possessive= grooved, steel arms are two big rotary saws, rust-dulled.
| categories = Robots
| categories = Robots
| gameversion = 2.0.204.82
| gameversion = 2.0.206.51
}}
}}
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