Arachnids: Difference between revisions
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Desc. & "Legendary Arachnids" sec. rewrite; Combat Overview/Dialogue/Tips. |
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{{faction | |||
| id = Arachnids | | id = Arachnids | ||
| title= arachnids | | title= arachnids | ||
| baserep=-475 | | baserep=-475 | ||
| ritualskill=Lunge | | ritualskill=Lunge | ||
| buyinterests=insect lairs, haberdashers | | buyinterests=insect lairs, haberdashers | ||
| sellinterests=insect lairs, haberdashers | | sellinterests=insect lairs, haberdashers | ||
}}{{in faction}} | }} | ||
'''Arachnids''' are a faction consisting of spiders, scorpions, ticks, and the arachnid-like spawn of the [[Girsh]]. All factions which inherit from the [[Beasts]] faction are neutral towards arachnids. | |||
Having the {{f|Spinnerets}} mutation grants {{Player reputation color|+300}} reputation with arachnids, while having one of the three variants of [[Stinger]] mutation grants {{Player reputation color|+200}} reputation with arachnids. | |||
== Faction Encounters == | |||
A cluster of arachnids, led by a [[legendary creature|legendary]] arachnid with the title of ''virtuoso weaver,'' are a possible dynamic encounter.{{XML Reference|pop|GenericFactionPopulation}} The inventory of a virtuoso weaver may include {{f|scarlet shawl|plural}}, {{f|vine-weave tunic|plural}}, an {{f|ironweave cloak}}, a {{f|nanoweave vest}}, and a {{f|rainboweave cloak}}.{{XML Reference|pop|FactionEncounterLeaderInventory_Arachnids}} The zone they appear in will be covered with {{f|web|plural}} and the scattered corpses of [[insects]].{{XML Reference|pop|FactionEncounterPartyObjects_Arachnids}} | |||
Notably, {{f|girshling|plural}} are not excluded from leading an arachnid encounter. | |||
== Combat Overview == | |||
Non-[[Girsh]] arachnids are generally themed around restricting or otherwise controlling the movement of their target, both for offensive and defensive purposes. Aside from weaving {{f|web|plural}} to trap prey in, arachnids may also inflict [[paralyzed|paralysis]], teleport a target within melee range, or avoid damage via [[phased|phase]] mismatch. | |||
All arachnids<ref name="Creatures"><code>Creatures.xml</code>, all Arachnids Faction members inherit <code>AIKillStuckStuff</code> from <code>BaseSpider</code></ref> will prioritize attacking a non-allied creature who is [[stuck]],{{Code Reference|class=AIKillStuckStuff}} often after the creature moved into a tile containing a {{f|web}} or {{f|phase web}}. {{f|cave spider|Cave spiders}} and {{f|voider|plural}} try to keep their distance from creatures who aren't stuck.{{Code Reference|class=AITryKeepDistance}} All creatures with either the {{f|Spider Webs}} or {{f|Spinnerets}} mutation are immune to the stuck effect. | |||
In melee, arachnids use a natural weapon on their face, typically a [[Short Blade|short blade]] often called ''fangs.'' {{f|scorpiock|Scorpiocks}} and all varieties of {{f|girshling}} have multiple natural weapons. | |||
{{in faction|Arachnids}} | |||
==Items that affect Arachnid Reputation== | |||
{{faction reputation items|Arachnids}} | |||
== Dialogue == | |||
{{Qud dialogue|title= {{name}} | |||
|&w*idly weaving*&y}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=End | |||
|text=I must go.}}}} | |||
== Tips == | |||
{{opinion}} | |||
A zone encounter with arachnids is an opportunity to obtain a {{f|rainboweave cloak}} and/or a {{f|nanoweave vest}} at a much earlier point in a run than usual. | |||
* If the virtuoso weaver has equipped the desired armor, and if the player does not want the reputation changes they would receive from killing it, they can instead recruit it via {{f|Proselytize}} or {{f|Beguiling}} with relative ease due to its low [[Mental_Armor_(MA)|Mental Armor]]. | |||
{{References}} | |||
{{Faction Navbox}} | {{Faction Navbox}} | ||
[[Category:Factions]] | [[Category:Factions]] |