Arachnids: Difference between revisions

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Desc. & "Legendary Arachnids" sec. rewrite; Combat Overview/Dialogue/Tips.
 
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{{stub}}{{faction
{{faction
| id = Arachnids
| id = Arachnids
| title= arachnids
| title= arachnids
| parentfaction=Slumberlings
| baserep=-475
| baserep=-475
| ritualskill=Lunge
| ritualskill=Lunge
| buyinterests=insect lairs, haberdashers
| buyinterests=insect lairs, haberdashers
| sellinterests=insect lairs, haberdashers
| sellinterests=insect lairs, haberdashers
}}{{in faction}}
}}
'''Arachnids''' are a faction consisting of spiders, scorpions, ticks, and the arachnid-like spawn of the [[Girsh]]. All factions which inherit from the [[Beasts]] faction are neutral towards arachnids.
 
Having the {{f|Spinnerets}} mutation grants {{Player reputation color|+300}} reputation with arachnids, while having one of the three variants of [[Stinger]] mutation grants {{Player reputation color|+200}} reputation with arachnids.
 
== Faction Encounters ==
A cluster of arachnids, led by a [[legendary creature|legendary]] arachnid with the title of ''virtuoso weaver,'' are a possible dynamic encounter.{{XML Reference|pop|GenericFactionPopulation}} The inventory of a virtuoso weaver may include {{f|scarlet shawl|plural}}, {{f|vine-weave tunic|plural}}, an {{f|ironweave cloak}}, a {{f|nanoweave vest}}, and a {{f|rainboweave cloak}}.{{XML Reference|pop|FactionEncounterLeaderInventory_Arachnids}} The zone they appear in will be covered with {{f|web|plural}} and the scattered corpses of [[insects]].{{XML Reference|pop|FactionEncounterPartyObjects_Arachnids}}
 
Notably, {{f|girshling|plural}} are not excluded from leading an arachnid encounter.
 
== Combat Overview ==
Non-[[Girsh]] arachnids are generally themed around restricting or otherwise controlling the movement of their target, both for offensive and defensive purposes. Aside from weaving {{f|web|plural}} to trap prey in, arachnids may also inflict [[paralyzed|paralysis]], teleport a target within melee range, or avoid damage via [[phased|phase]] mismatch.
 
All arachnids<ref name="Creatures"><code>Creatures.xml</code>, all Arachnids Faction members inherit <code>AIKillStuckStuff</code> from <code>BaseSpider</code></ref> will prioritize attacking a non-allied creature who is [[stuck]],{{Code Reference|class=AIKillStuckStuff}} often after the creature moved into a tile containing a {{f|web}} or {{f|phase web}}. {{f|cave spider|Cave spiders}} and {{f|voider|plural}} try to keep their distance from creatures who aren't stuck.{{Code Reference|class=AITryKeepDistance}} All creatures with either the {{f|Spider Webs}} or {{f|Spinnerets}} mutation are immune to the stuck effect.
 
In melee, arachnids use a natural weapon on their face, typically a [[Short Blade|short blade]] often called ''fangs.'' {{f|scorpiock|Scorpiocks}} and all varieties of {{f|girshling}} have multiple natural weapons.
 
{{in faction|Arachnids}}
 
==Items that affect Arachnid Reputation==
{{faction reputation items|Arachnids}}
 
== Dialogue ==
{{Qud dialogue|title= {{name}}
|&amp;w*idly weaving*&amp;y}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=End
|text=I must go.}}}}
 
== Tips ==
{{opinion}}
A zone encounter with arachnids is an opportunity to obtain a {{f|rainboweave cloak}} and/or a {{f|nanoweave vest}} at a much earlier point in a run than usual.
* If the virtuoso weaver has equipped the desired armor, and if the player does not want the reputation changes they would receive from killing it, they can instead recruit it via {{f|Proselytize}} or {{f|Beguiling}} with relative ease due to its low [[Mental_Armor_(MA)|Mental Armor]].
 
{{References}}
 
{{Faction Navbox}}
{{Faction Navbox}}
[[Category:Factions]]
[[Category:Factions]]