Geomagnetic disc: Difference between revisions

60 bytes removed ,  19:49, 23 December 2020
You cannot apply jacked to geomagnetic discs
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(You cannot apply jacked to geomagnetic discs)
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A {{Name}} is an [[artifact]] which acts as a powerful [[:Category:Thrown Weapons|thrown weapon]] with several unique properties.
A {{Name}} is an [[artifact]] which acts as a powerful [[:Category:Thrown Weapons|thrown weapon]] with several unique properties.


{{Name|plural}} must be [[energy|powered]] in order to function, and thus require either an [[Energy Cells|energy cell]] or to be supplied power via the [[Jacked]] item modification. Throwing a disc without power will cause it to behave as a low-tier throwing weapon, having a flat {{PV}}5 [[PV]] and dealing only {{Heart}}1 damage.
{{Name|plural}} must be [[energy|powered]] in order to function, and thus require either an [[Energy Cells|energy cell]]. Throwing a disc without power will cause it to behave as a low-tier throwing weapon, having a flat {{PV}}5 [[PV]] and dealing only {{Heart}}1 damage.


==Properties When Powered==
==Properties When Powered==
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Powered {{name|plural}} additionally have the ability to bounce between multiple targets when thrown. After hitting its initial target, a thrown disc will bounce and hit an additional 5 enemies, randomly targeting any valid creature that is currently engaged in combat with the thrower.  
Powered {{name|plural}} additionally have the ability to bounce between multiple targets when thrown. After hitting its initial target, a thrown disc will bounce and hit an additional 5 enemies, randomly targeting any valid creature that is currently engaged in combat with the thrower.  


Creatures can also be targeted for a bounce more than once if there are less than 5 targets; this even applies if there is only 1 valid target, causing them to be hit by the initial throw as well as all 5 bounces
Creatures can also be targeted for a bounce more than once if there are less than 5 targets; this even applies if there is only 1 valid target, causing them to be hit by the initial throw as well as all 5 bounces.


Throwing a disc at a creature that isn't currently engaged in combat with the thrower will cause the disc not to bounce, only dealing damage once before returning.
Throwing a disc at a creature that isn't currently engaged in combat with the thrower will cause the disc not to bounce, only dealing damage once before returning.