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edits
(Added some to the description, and added an image) |
(Added a wares table, though I would be most grateful if someone could fact-check if the armor wares are correct (looking in PopulationTables.xml, it says they stock something from the table DynamicInheritsTable:BaseArmor:Tier1 (or 2 or 3), which I think just means random tier 1/2/3 armor, but I could be wrong there)) |
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The tents of {{name|plural}} found in the {{favilink|stiltgrounds}} can be identified by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a chestplate or similar piece of armor. In larger {{name}} tents, there is a chance for {{favilink|bronze ingot|plural}} and/or pieces of armor to appear on the ground in the tent. | The tents of {{name|plural}} found in the {{favilink|stiltgrounds}} can be identified by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a chestplate or similar piece of armor. In larger {{name}} tents, there is a chance for {{favilink|bronze ingot|plural}} and/or pieces of armor to appear on the ground in the tent. | ||
==Wares== | |||
{{As of patch inline|2.0.201.58}} | |||
{| class="wikitable" | |||
!Item | |||
!Number | |||
!Chance of stocking | |||
|- | |||
|Tier 1 Armor | |||
|5-6 | |||
|100% | |||
|- | |||
|Tier 2 Armor | |||
|3-4 | |||
|100% | |||
|- | |||
|Tier 3 Armor | |||
|1 | |||
|100% | |||
|- | |||
|{{Favilink|bronze ingot}} | |||
|2-4 | |||
|100% | |||
|} | |||
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small> | |||
{{qud dialogue:choice|{{Qud dialogue:choice row|text=Live and drink, armorsmith.}}}} | {{qud dialogue:choice|{{Qud dialogue:choice row|text=Live and drink, armorsmith.}}}} |
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