User contributions for Pokedragonboy

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4 January 2024

10 December 2023

28 November 2023

3 August 2023

31 July 2023

30 July 2023

28 July 2023

27 July 2023

26 July 2023

24 July 2023

21 July 2023

11 July 2023

14 June 2023

13 October 2022

13 November 2021

7 November 2021

  • 03:4603:46, 7 November 2021 diff hist +179 PetsAdded some (dead) links and descriptions for the most recent batch of pets. No Goshling description, as I have not gotten around to doing a playthrough with her

18 October 2021

28 July 2021

10 June 2021

  • 21:1521:15, 10 June 2021 diff hist −504 m Template:Bey lah map (experimental)Updating this experimental imagemap with the new single-tile function from QIU, so now all the single tile features are rectangles rather than rectangle-shaped polygons current
  • 04:5104:51, 10 June 2021 diff hist +5,089 N Template:Bey lah map (experimental)Created my "more experimental" version of the bey lah imagemap, also using my Imagemap Utility. This one better shows off the strengths of the Qud Imagemap Utility, specifically in making the complex polygons used as links on the brinestalk walls. Whether one actually wants to make links on those "less important" parts of the village is up for discussion, but they were a good example of how QIU *can* do that.
  • 04:1104:11, 10 June 2021 diff hist +147 Template:Bey lah mapThe first test run of my new imagemap utility! It is still in something of a beta phase, and so I had to replace the rects with polys (it currently only outputs polygons, but that should be an easy change). This imagemap doesn't really showcase the real strength of the tool, that being its ability to make complex polygons, so I'll make a more experimental version of this imagemap that does do that. Still, pretty happy with how it works! current

11 May 2021

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