8,756
edits
(fun quote(tm)) |
mNo edit summary |
||
Line 44: | Line 44: | ||
In combat, Slog has two main weapons: Its crushing bands and bilge sphincter. | In combat, Slog has two main weapons: Its crushing bands and bilge sphincter. | ||
The first two are physical natural weapons, with the sphincter considered as an off hand weapon with a base 15% chance to strike for {{heart}}{{dice tooltip|2d2}} damage with a 25% chance of [[poisoned|poison]]. For more information, visit [[Bilge Sphincter]]. Slog has very high strength, with +6 added to it from its Bilge Sphincter, so an attack from either will have | The first two are physical natural weapons, with the sphincter considered as an off hand weapon with a base 15% chance to strike for {{heart}}{{dice tooltip|2d2}} damage with a 25% chance of [[poisoned|poison]]. For more information, visit [[Bilge Sphincter]]. Slog has very high strength, with +6 added to it from its Bilge Sphincter, so an attack from either will have {{PV}}15[[PV]]. | ||
To close the distance between it and its prey, either the player or the other non-mollusk denizens of Golgotha, Slog has a +50 [[Movespeed]] boost when standing in liquid deep enough to swim in (1,000 drams before 2.0.200.0, and 200 drams after). | To close the distance between it and its prey, either the player or the other non-mollusk denizens of Golgotha, Slog has a +50 [[Movespeed]] boost when standing in liquid deep enough to swim in (1,000 drams before 2.0.200.0, and 200 drams after). |