Warden Indrix, Goatfolk Pariah: Difference between revisions

Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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| gender = male
| gender = male
| inventory = {{inventory|Grassy Yurtmat|1|no|100}}{{inventory|Battle Axe5th|1|no|100}}{{inventory|Wool Kilt|1|no|100}}{{inventory|Goatfolk_Horns|1|no|100}}
| inventory = {{inventory|Grassy Yurtmat|1|no|100}}{{inventory|Battle Axe5th|1|no|100}}{{inventory|Wool Kilt|1|no|100}}{{inventory|Goatfolk_Horns|1|no|100}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Axe_Decapitate}} </br>{{SkillID to name|Axe_Beserk}} </br>{{SkillID to name|Endurance_Calloused}} </br>{{SkillID to name|Survival_JungleSurvival}} </br>{{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Axe_Decapitate}} </br>{{SkillID to name|Axe_Berserk}} </br>{{SkillID to name|Endurance_Calloused}} </br>{{SkillID to name|Survival_JungleSurvival}} </br>{{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|AdrenalControl2}}|7|23}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|6|23}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|23}}
| mutations = {{creature mutation|{{MutationID to name|AdrenalControl2}}|7|23}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|6|23}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|23}}
| desc = Beneath a mane of coarse hair, Warden Indrix's lips move without issuing forth any sound, perhaps in the formation of a litany invoked in the name of the vengeful god =pronouns.subjective= =verb:serve:afterpronoun=. The coarse hair grows in an uninterrupted mass down =pronouns.possessive= torso, that of a human but broader and more taut with muscle than any man's, disappearing only behind the sash of =pronouns.possessive= kilt. But for Mayor Nuntu and the warden =pronouns.reflexive=, no one knows the circumstances of Indrix's estrangement from =pronouns.possessive= kin, for no one dares mention it lest they draw the warden's ire. One of =pronouns.possessive= great curling horns has been cleanly cloven from =pronouns.possessive= head, however. That same horn along with several others hang from a belt slung low about Indrix's hips, giving =pronouns.objective= the distinction of being the only warrior to bear =pronouns.possessive= own appendage as a trophy.
| desc = Beneath a mane of coarse hair, Warden Indrix's lips move without issuing forth any sound, perhaps in the formation of a litany invoked in the name of the vengeful god =pronouns.subjective= =verb:serve:afterpronoun=. The coarse hair grows in an uninterrupted mass down =pronouns.possessive= torso, that of a human but broader and more taut with muscle than any man's, disappearing only behind the sash of =pronouns.possessive= kilt. But for Mayor Nuntu and the warden =pronouns.reflexive=, no one knows the circumstances of Indrix's estrangement from =pronouns.possessive= kin, for no one dares mention it lest they draw the warden's ire. One of =pronouns.possessive= great curling horns has been cleanly cloven from =pronouns.possessive= head, however. That same horn along with several others hang from a belt slung low about Indrix's hips, giving =pronouns.objective= the distinction of being the only warrior to bear =pronouns.possessive= own appendage as a trophy.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
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