Precision nanon fingers: Difference between revisions

1,480 bytes added ,  18:58, 27 November 2021
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A pair of {{name}} increase the base chance for [[Critical Hit|critical hits]] from 5% to 15%, and triple the chances of other weapon effects such as [[Dismember|dismemberment]] from [[serrated]] and [[nanon]] mods.  These modification apply to both melee and missile weapons and will affect percentages displayed when looking at equipped weapons.  They activate whenever the wearer makes a melee or ranged attack against any creature or object (including inanimate walls).


{{name}} increase the base chance for [[Critical Hit|critical hits]] from 5% to 15%, and triple the chances of other weapon effects such as [[Dismember|dismemberment]] from [[Serrated]] and [[Nanon]] mods.  These modification apply to both melee and missile weapons and will affect percentages displayed when looking at equipped weapons. They activate whenever the wearer makes a melee or ranged attack against any creature or object (including inanimate walls).
== Mechanics ==
Technically, each pair of {{name}} increase the overall chance of an effect occuring by 200% of the effect's base chance.{{Code Reference|class=AdjustSpecialEffectChances|name=AdjustSpecialEffectChances}} If the {{name}} are [[overloaded]], they instead increase the overall chance by 260% of the effect's base chance.{{Code Reference|class=ModOverloaded}}{{Code Reference|class=AdjustSpecialEffectChances|name=AdjustSpecialEffectChances}} For example, if you have a [[glazed]] relic weapon with a 10% chance to dismember, using {{name}} would increase that chance to 30%. Using overloaded {{name}} would increase the chance to 36%.


Wearing multiple pairs of {{name}} is possible with [[Multiple Arms]], {{favilink|helping hands}} or [[Magnetized]] mod.  This causes the nanon fingers' effect to stack additively, with each pair adding twice the base chance for weapon effects: two pairs yields a multiplier of five, for example. [[Overloaded]] {{name}} are about 30% more effective, increasing the effect multiplier by about 2.6 rather than 2.
=== Stacking ===
Wearing multiple pairs of {{name}} is possible with {{favilink|Multiple Arms}}, {{favilink|helping hands}} or by using the [[magnetized]] mod.  When multiple are worn, the precision nanon fingers' effects stack additively, with each pair adding twice the base chance for weapon effects: two pairs yields an overall multiplier of five, for example.
 
== Relevant Effects ==
The following effects' chances can be modified by {{name}}:<ref>Based on review of all classes that register for and handle <code>GetSpecialEffectChanceEvent</code></ref>
* [[Critical hit]]s
* Skills
** Axe [[Cleave]]
** Axe [[Dismember]]
** Cudgel [[Backswing]]
** Cudgel [[Bludgeon]]
* Relic Mods
** [[Discharge a clockwork beetle friend]]
** [[Relic#Relics_and_Relic_Powers|Faction slayer]]
** [[Glazed]]
** [[The Fates have their way]]
** [[Transmute into gem]]
* Tinkerable Mods
** [[Nanon]]
** [[Serrated]]
* Creature attacks
** Most [[Soupy_sludge#Pseudopod_types|pseudopod]] hit effects
** {{favilink|juice sap|possessive}} drain effect
 
There are some additional effects not listed here that would be affected by precision nanon fingers, but already always trigger 100% of the time (such as elemental damage).
 
{{references|2.0.202.97}}