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A pair of {{name}} increase the base chance for [[Critical Hit|critical hits]] from 5% to 15%, and triple the chances of other weapon effects such as [[Dismember|dismemberment]] from [[serrated]] and [[nanon]] mods. These modification apply to both melee and missile weapons and will affect percentages displayed when looking at equipped weapons. They activate whenever the wearer makes a melee or ranged attack against any creature or object (including inanimate walls). | |||
{{name}} increase the base chance | == Mechanics == | ||
Technically, each pair of {{name}} increase the overall chance of an effect occuring by 200% of the effect's base chance.{{Code Reference|class=AdjustSpecialEffectChances|name=AdjustSpecialEffectChances}} If the {{name}} are [[overloaded]], they instead increase the overall chance by 260% of the effect's base chance.{{Code Reference|class=ModOverloaded}}{{Code Reference|class=AdjustSpecialEffectChances|name=AdjustSpecialEffectChances}} For example, if you have a [[glazed]] relic weapon with a 10% chance to dismember, using {{name}} would increase that chance to 30%. Using overloaded {{name}} would increase the chance to 36%. | |||
Wearing multiple pairs of {{name}} is possible with | === Stacking === | ||
Wearing multiple pairs of {{name}} is possible with {{favilink|Multiple Arms}}, {{favilink|helping hands}} or by using the [[magnetized]] mod. When multiple are worn, the precision nanon fingers' effects stack additively, with each pair adding twice the base chance for weapon effects: two pairs yields an overall multiplier of five, for example. | |||
== Relevant Effects == | |||
The following effects' chances can be modified by {{name}}:<ref>Based on review of all classes that register for and handle <code>GetSpecialEffectChanceEvent</code></ref> | |||
* [[Critical hit]]s | |||
* Skills | |||
** Axe [[Cleave]] | |||
** Axe [[Dismember]] | |||
** Cudgel [[Backswing]] | |||
** Cudgel [[Bludgeon]] | |||
* Relic Mods | |||
** [[Discharge a clockwork beetle friend]] | |||
** [[Relic#Relics_and_Relic_Powers|Faction slayer]] | |||
** [[Glazed]] | |||
** [[The Fates have their way]] | |||
** [[Transmute into gem]] | |||
* Tinkerable Mods | |||
** [[Nanon]] | |||
** [[Serrated]] | |||
* Creature attacks | |||
** Most [[Soupy_sludge#Pseudopod_types|pseudopod]] hit effects | |||
** {{favilink|juice sap|possessive}} drain effect | |||
There are some additional effects not listed here that would be affected by precision nanon fingers, but already always trigger 100% of the time (such as elemental damage). | |||
{{references|2.0.202.97}} |