Radio-powered: Difference between revisions

770 bytes removed ,  05:53, 14 September 2022
either this changed at some point or someone didn't read closely enough. tested in game w/ show debug internals
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(either this changed at some point or someone didn't read closely enough. tested in game w/ show debug internals)
 
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{{name}} is a mod that can be applied to all [[energy cell]]s excluding ones that are fueled by liquid. When modded to an energy cell, they will passively recharge themselves as long as the player character is close enough to the surface, or in the same zone as a working {{favilink|broadcast power station}}. This is an application of [[Energy#Broadcast|broadcast power]].
{{name}} is a mod that can be applied to all [[energy cell]]s excluding ones that are fueled by liquid. When modded to an energy cell, they will passively recharge themselves as long as the player character is close enough to the surface, or in the same zone as a working {{favilink|broadcast power station}}. This is an application of [[broadcast power]].


==Recharge speed==
==Recharge speed==
The speed that this mod recharges cells depends on the cell's tier, in which the charge rate is 10 * tier every game tick. The max depth that the cell can be recharged at is 1 + tier deep. If the cell can already charge using broadcast power, it uses the greater charge rate and max depth. Energy cells that charge through another method like {{favilink|fidget cell|plural}} or {{favilink|solar cell|plural}} will have both charge rates stack.{{Code Reference|class = ModRadioPowered}}
The speed that this mod recharges cells depends on the cell's tier, in which the charge rate is 10 * tier every game tick. The max depth that the cell can be recharged at is 1 + tier deep. If the cell can already charge using broadcast power, it uses the greater charge rate and max depth. Energy cells that charge through another method like {{favilink|fidget cell|plural}} or {{favilink|solar cell|plural}} will have the higher charge rate be used.{{Code Reference|class = ModRadioPowered}}


===Estimated Recharge Speed===
===Estimated Recharge Speed===
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==Satellite Power Occlusion==
==Satellite Power Occlusion==
Occasionally, the radio signals used to power the cell via ancient satellite will be blocked by random objects. These causes can be either "orbital debris", "a glass storm", "a flock of birds", "acid rain", "drift film", or "an unidentified anomaly", and the exact cause of occlusion can be seen upon viewing the item with a [[Scanning#Techscanning|tech scanning]] apparatus. The exact percentages are located within <code>GlobalConfig.json</code>. By default, there is a 0.5% chance a game tick of the radio waves being occluded, preventing any charge. Once they are blocked, there is a 1.5% chance every game tick of clearing up and resume to charge.{{Code Reference|class = BroadcastPowerReceiver}}
{{Excerpt|Broadcast power#Satellite Power Occlusion}}
 
Satellite power being occluded does not interfere with power from {{favilink|broadcast power station|plural}}.


==References==
==References==
<references/>
<references/>
{{Mod Navbox}}
{{Mod Navbox}}
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