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{{Version History Nav}} | {{Version History Nav}} | ||
== 2023 == | == 2023 == | ||
=== 206.11 beta === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/627146/feature-friday-october-27-2023 Released October 27, 2023.] | |||
* Added new cybernetic implants: grafted mirror arm and holographic visage. | |||
* Revised the design of stasis resonators. | |||
* Changed the Girsh water ritual liquid to cloning draught. | |||
* Added a new water ritual option to the Girsh nephilim. | |||
* Girsh nephilim now bleed. | |||
* Gave girshlings fangs. | |||
* Added a new butcherable to girshling corpses: girshling fangs, rank fangs, incadescent fangs, and zigzag fangs, depending on the corpse. | |||
* Added defanged girshlings. | |||
* We made more changes to the Gyre wights. | |||
** Changed default Gyre wight reputation from -650 to 0. | |||
** Gyre wights still consider nephilim cradles and their approaches holy places. | |||
** Replaced glow-wight cultists of Agolgot and Bethsaida with gyre wights of Agolgot and Bethsaida, respectively. | |||
** Added gyre wights of Rermadon, Shug'ruith, Qas, and Qon. | |||
** Legendary gyre wights of a particular Girsh are more likely to share the cradle of that Girsh. | |||
** Nephilim shrines now occasionally have gyre wights worshipping at them, and rarely, legendary gyre wights. | |||
** Fleshed out Gyre wight descriptions, dialog, and legendary titles coming soon. | |||
** Made gyre wight apotheotes have a hostile temperament. | |||
* Added a new tile for the nephilim circles of light. | |||
* Added a new tile for the Single Weapon Fighting ability toggle. | |||
* NPCs can now use healing foods like witchwood bark and urberries. | |||
* The chiming rocks at Eyn Roj and the glowing soft below it are now points of interest. | |||
* Leather whips can now be modded with some item mods. | |||
* You no longer switch targets to a clockwork beetle when one spawns. | |||
* Liquid collection now indicates the direction the liquid is being collected from, and the source if from a container. | |||
* You now receive a popup when non-trifling companions fall down a pit or similar terrain feature. | |||
* Fixed many issues with faulty zone generation. Canyons and canyon-like areas should be more canyon-like again. | |||
* Fixed a bug that made relics providing improved block not remove the effect when unequipped, quickly resulting in 100% blocking chance. | |||
* Fixed a bug that made some relics associate themselves with an incorrect historical period. | |||
* Fixed a bug that caused key delay to reset to the lowest value after existing and re-entering the game. | |||
* Fixed an issue that would sometimes cause tomb stairs to spawn encased in walls. | |||
* Fixed an issue that would ocassionaly cause historic sites to not generate correctly. | |||
* Fixed an issue that caused pit ledges to render incorrectly after a serialization cycle. | |||
* Fixed a bug that caused multiple simultaneous throw animations to each require an individual keypress to animation cancel. | |||
* Fixed a bug that caused missile weapon penetration to be more limited than it should have been under some circumstances. | |||
* Fixed an issue that caused rapid flickering of the zone transition arrows. | |||
* Enabled opengl support for legacy OSX 10.3 systems. | |||
* [modding] The BleedingOnHit part now has a field Holographic that, if true, causes it to inflict holographic bleeding instead of regular bleeding, and no longer has a SelfOnly field, instead using its IActivePart scope configuration to control what it affects (with WorksOnSelf, WorksOnEquipper, WorksOnHolder, WorksOnWearer, and WorksOnImplantee supported). | |||
* [modding] Symbolic links are now be excluded from workshop uploads. | |||
* [modding] Populations within interiors are no longer be placed outside the bounds of the map. | |||
* [modding] ModTransmuteOnHit's description is now moddable via the DescriptionTerm field, and creatures transmuted into other creatures are no longer considered to have died. | |||
=== 206.10 beta === | === 206.10 beta === | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/623744/feature-friday-october-20-2023 Released October 20, 2023.] | [https://freeholdgames.itch.io/cavesofqud/devlog/623744/feature-friday-october-20-2023 Released October 20, 2023.] |