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{{Version History Nav}} | {{Version History Nav}} | ||
== 2023 == | == 2023 == | ||
=== 206.17 beta === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/630839/feature-friday-november-3-2023 Released November 3, 2023.] | |||
* Added new cybernetic implants: stasis entangler, polyphase modulator, and precision force lathe. | |||
* We made some refinements to temple mecha. | |||
** Added special mechanics for infiltrating piloted mecha. | |||
** Added a new requirement for piloting an unaccessed mecha. | |||
** Mecha no longer heal on their own and must be repaired with 7 or 8 bits. | |||
** Mecha now require a special type of energy cell to function: mecha power core. | |||
** Piloted temple mecha now appear in dynamic encounters. | |||
** Unpiloted temple mecha can now be found, very rarely, abandoned in caves. | |||
* Gyre wights now sometimes camp on the Stiltgrounds. | |||
* Added new legendary names and titles for gyre wights. | |||
* Added new gyre wight dialog. | |||
* The approaches to Girsh cradles are no longer considered holy sites to gyre wights. Golgotha and Bethesda Susa themselves stil are, however. | |||
* Rank girshlings and plasmatic girshlings now occasionally leave corpses behind on death, like other girshlings. | |||
* Neutral-temperature liquids now stabilize their containers' temperature, including in the case of liquid-cooled overloaded weapons. | |||
* Holograms are no longer immune to normality fields. | |||
* Granite and tangled mudroot are now treated grammatically as mass nouns. | |||
* Sparking baetyls no longer ask you for things you have equipped and cannot unequip. | |||
* Prevented some cases of named creatures being randomly assigned the same term in multiple elements of their name. | |||
* Friendly creatures can no longer swap you out of their way. | |||
* Fixed several issues with yes/no/cancel dialogs in console mode. | |||
* Fixed a bug that caused no keybinding to be displayed for some popups in console mode when playing with a gamepad. | |||
* Fixed a bug that sometimes caused a long pause when returning the application to focus. | |||
* Fixed a bug that caused you to be unable to enter some interiors if the entrance was blocked. | |||
* Fixed a bug that caused keyboard input not to register on prerelease inventory and trade screens. Note: Directional navigation of prerelease trade and inventory screens won't respect binds and only responds to arrows and numpad. | |||
* Fixed a number of issues involving environmental power systems when entering a zone. | |||
* Fixed some message composition issues in mimic, jilted lover, and livid creeper special attacks. | |||
* Fixed some issues causing NPCs to interfere with and delay each other in combat by swapping positions. | |||
* [modding] The Impaler part now has a field NeedsToBeHidden, true by default, which if set to false makes being hidden unnecessary for the impalement functionality to work. | |||
* [modding] Added weights to water ritual secrets and journal entries, making secrets more or less likely to be shared and discovered. | |||
* [modding] Added weight modifiers to interests in Factions.xml, specified via a Weight attribute. Ex: Weight="50". | |||
* [modding] Added GetWaterRitualSecretWeightEvent, which can modify the final weight of secrets in the water ritual. | |||
* [modding] Added BuySecretWeight and SellSecretWeight attributes to the water ritual xtag, which can override a creature's weighting of secrets by id. | |||
* [modding] Added EntityID and EventID to factions, allowing retrieval of their historic entities and events, respectively, when they exist. Example use is to get the village inhabited by a given village faction. | |||
=== 206.11 beta === | === 206.11 beta === | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/627146/feature-friday-october-27-2023 Released October 27, 2023.] | [https://freeholdgames.itch.io/cavesofqud/devlog/627146/feature-friday-october-27-2023 Released October 27, 2023.] |