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3,426 bytes added ,  19:03, 4 November 2023
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{{Version History Nav}}
{{Version History Nav}}
== 2023 ==
== 2023 ==
=== 206.17 beta ===
[https://freeholdgames.itch.io/cavesofqud/devlog/630839/feature-friday-november-3-2023 Released November 3, 2023.]
* Added new cybernetic implants: stasis entangler, polyphase modulator, and precision force lathe.
* We made some refinements to temple mecha.
** Added special mechanics for infiltrating piloted mecha.
** Added a new requirement for piloting an unaccessed mecha.
** Mecha no longer heal on their own and must be repaired with 7 or 8 bits.
** Mecha now require a special type of energy cell to function: mecha power core.
** Piloted temple mecha now appear in dynamic encounters.
** Unpiloted temple mecha can now be found, very rarely, abandoned in caves.
* Gyre wights now sometimes camp on the Stiltgrounds.
* Added new legendary names and titles for gyre wights.
* Added new gyre wight dialog.
* The approaches to Girsh cradles are no longer considered holy sites to gyre wights. Golgotha and Bethesda Susa themselves stil are, however.
* Rank girshlings and plasmatic girshlings now occasionally leave corpses behind on death, like other girshlings.
* Neutral-temperature liquids now stabilize their containers' temperature, including in the case of liquid-cooled overloaded weapons.
* Holograms are no longer immune to normality fields.
* Granite and tangled mudroot are now treated grammatically as mass nouns.
* Sparking baetyls no longer ask you for things you have equipped and cannot unequip.
* Prevented some cases of named creatures being randomly assigned the same term in multiple elements of their name.
* Friendly creatures can no longer swap you out of their way.
* Fixed several issues with yes/no/cancel dialogs in console mode.
* Fixed a bug that caused no keybinding to be displayed for some popups in console mode when playing with a gamepad.
* Fixed a bug that sometimes caused a long pause when returning the application to focus.
* Fixed a bug that caused you to be unable to enter some interiors if the entrance was blocked.
* Fixed a bug that caused keyboard input not to register on prerelease inventory and trade screens. Note: Directional navigation of prerelease trade and inventory screens won't respect binds and only responds to arrows and numpad.
* Fixed a number of issues involving environmental power systems when entering a zone.
* Fixed some message composition issues in mimic, jilted lover, and livid creeper special attacks.
* Fixed some issues causing NPCs to interfere with and delay each other in combat by swapping positions.
* [modding] The Impaler part now has a field NeedsToBeHidden, true by default, which if set to false makes being hidden unnecessary for the impalement functionality to work.
* [modding] Added weights to water ritual secrets and journal entries, making secrets more or less likely to be shared and discovered.
* [modding] Added weight modifiers to interests in Factions.xml, specified via a Weight attribute. Ex: Weight="50".
* [modding] Added GetWaterRitualSecretWeightEvent, which can modify the final weight of secrets in the water ritual.
* [modding] Added BuySecretWeight and SellSecretWeight attributes to the water ritual xtag, which can override a creature's weighting of secrets by id.
* [modding] Added EntityID and EventID to factions, allowing retrieval of their historic entities and events, respectively, when they exist. Example use is to get the village inhabited by a given village faction.
=== 206.11 beta ===
=== 206.11 beta ===
[https://freeholdgames.itch.io/cavesofqud/devlog/627146/feature-friday-october-27-2023 Released October 27, 2023.]
[https://freeholdgames.itch.io/cavesofqud/devlog/627146/feature-friday-october-27-2023 Released October 27, 2023.]

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